In Ragnarok Origin, a character's abilities and skills are defined by their class (also known as job). Characters start out as Novices, then once they reach Job Level 10 they can choose between a variety of first job classes.
As the name suggests, an Archer is a long-range attacker. You can deal damage to the enemy from long distances. To deal more damage and attack faster, make sure to focus on the DEX and AGI stats. They can also freely change their Element by switching their elemental arrows.
Thief is mainly known for stealth kills and Poison. If you want to approach the enemy unnoticed, a thief will be the precise character. This means that using this class will include a lot of melee physical damage while constantly upgrading your agility. Hence enhancing your attack speed also becomes quite necessary so you can deal continuous fast damage.
Merchant is known for using Money and Carts to deal damage. This class has the abilities that allow the user to generate income. Additionally, while they can cause severe damage in the long run, they typically do so at a monetary cost.
They are the healing class wherein other team members will be healed with the help of an Acolyte. Apart from healing, Acolyte can be considered one of the most powerful classes end game and an optimum choice for PvP. If you wish to have an excellent healer, you will be required to prioritize intellect, dexterity, and vitality while building this class.
As the name suggests, a swordsman is a short-range damage dealer. A swordsman is an excellent class for starters or as an early effective damage dealer. They have exceptional sustain because of their HP regen passive, can tank the damage, and pull away the monster from their party members.
A Mage is the main magic class in-game. They have multiple elemental damage abilities such as fire, water, thunder, etc. As it's a mage class, staying at the backline is very advisable. Though Mages can deal a high amount of damage, they are not very much reliable in battles and crowd control.
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