Mage Class Guide

Mage Class



Mages are naturally imbued with the powers of the elements within their souls. Though still learning to hone these powers, they use their knowledge and intelligence of these elements to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in Geffen, they are able to see magic all around them and use this to their advantage.

In this guide we will look into:
- Possible builds for Mage
- Recommended Skill Points Allocation
- Recommended Stat Points Allocation
- Recommended Equipments for each Build
- Mage Class Progression
- Leveling Spots
- And Special Tips for your Mage



Recommend Builds: 

1. Fire Mage- This build excels when targeting monsters that are weak against the fire element. Hunt Earth element and Undead element monsters, or change their element by using Stone Curse.

2. Wind Mage-  This build excels when targeting monsters that are weak against the wind element. Hunt water element monsters, or change their Element by using Frost Diver.

3. Bolter Mage - This is a versatile class and highlights fast element switching using the basic elemental bolts. Switch between the Lightning bolt, Firebolt, and Cold bolt depending on your target's element. 



Skill Points Allocation


> For the Fire Mage, max out Firebolt, Fireball, and Zen Heart. Then allocate the rest of the points to any skill that you need. 
> For the Wind Mage, max out Lightning Bolt, Thunderstorm, and Zen Heart. Then allocate the rest of the points to any skill that you need. 
> For Bolter Mage, Max out the 3 elemental bolts (Lightning bolt, Fire Bolt, Cold Bolt) and Zen Heart.

> Firebolt and Fireball deal Fire element magic damage. Though Fireball is AoE damage.
> Lightning Bolt and Thunderstorm deal Wind element magic damage. Though Thunderstorm is AoE
> Cold bolt deals Water element magic damage to a single target.
> Soul Strike deals ghost element magic damage. Though the damage is really low. 
> Zen Heart increases your SP regeneration rate.
> Firewall deals Fire element damage to those targets that stand next to it. 
> Frost diver has a chance to freeze the target and change the element to water. 
> Stone curse has a chance to petrify the target and change the element to earth.



Recommended Stat allocation

For all builds - Put points and balance INT to increase the base Magic Attack, and DEX to decrease the casting time. You can add VIT for the later stage of the game. 



Recommended Equipment


1. Fire Mage:


Weapon: Ember Staff, Wizardry Staff, Wing Staff
Armor: Magic Coat
Garment: Hood
Shoes: Magic Boots
Accessories: Clip
Cards: Rocker Card, Desert Wolf Baby, Elder Willow, Eggyra, Boa

Note: You will either use Firebolt or Fireball for grinding, so equipment that increases your MATK, MDMG, and Fire element DMG increase is a must. 


2. Wind Mage:


Weapon: Aether Storm Staff, Wizardry Staff, Wing Staff
Armor: Magic Coat
Garment: Hood
Shoes: Magic Boots
Accessories: Clip
Cards: Rocker Card, Desert Wolf Baby, Elder Willow, Eggyra, Boa

Note: You will either use Lightning Bolt or Thunderstorm for grinding, so equipment that increases your MATK, MDMG, and Wind element DMG increase is recommended. 


3. Bolter Mage:


Weapon: Ember Staff, Wizardry Staff, Wing Staff
Armor: Magic Coat
Garment: Hood
Shoes: Magic Boots
Accessories: Clip
Cards: Rocker Card, Desert Wolf Baby, Elder Willow, Eggyra, Boa

Note: This is a versatile build, since you can use any of the 3 elements freely so equipment that increases your MATK and MDMG is recommended. 

Cards:

Enchantments:



Mage Class Progression

After graduating from the Novice Academy, you will begin your journey by traveling to Geffen, the City of Magic, to receive your Job Change quest from the Mage Guild. 


The first quest is to learn psychokinesis. You need to move around catching all white balls.
Next is to check your Element affinity and complete the element ritual.

Congratulations! You are now a Mage.

1. Once you change your job to a Mage, focus on completing the "Twilight Lotus" quest.
2. You will be Base Lvl 15 and will be able to unlock the daily commission quest. Do not spend your daily tickets here and hunt monsters outside the town first. Until you reach Base level 17 where you can complete the "Traces of Baphomet: Sub quest."
3. Once done, hunts some Rockers and Thief Bugs until you reach Base 
level 22.
4. Continue the Main quest "Spirit Pieces."
5. And complete the rest of your battle time grinding in the following leveling spots.


Leveling Spots:

You can target monsters with element weakness to deal more damage. 

1. Prontera West Gate - For Base levels 10 to 20. Target Rockers and Thief Bugs.

2. Desert Crossroad - For Base level 20 up. Target Desert Wolf Baby for the card.


3. Byalan Island - For Base level 40 up. Target Vadon and Hydra for Card.



Recommended pets.

For A-class and B-Class pets, you can use either:


Millie - For health sustain and Casting Reduction buff
Garm Baby - For AoE taunt
Son of Earth - Devotion buff for survivability

For S-Class Pets, you can use either:


- Earth Lord - For AoE taunt.
- Dunell - For AoE damage. 
- Fire Lord - For additional damage.


Special Tips for the Mage Class:

- Don't forget to buy Iron in the tool Shop daily. You can only buy 40 pieces each day and you need iron to craft 2 headgear. 
- Always craft and use Steamed Crab to help with the SP regen. 
- After you exhausted your combat time, you can then spend most of your time increasing your Monster Research level. 







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