Sunday, March 12, 2023

New upcoming update to all servers

 New Content: Peres Ruins


Through the exploration of the ruins, you can subdue the ancient civilization's energy outflow, subjugate the guardians of the ruins revived by the mission, and acquire crystal cores and crystal core fragments necessary for enabling and repairing the engraving slates.

The challenge must be carried out by a party of 5 adventurers.

You can challenge the dungeon 1x per day, 2 times a week and you can assist other players 4 times a week.

The challenge time is fixed at 10 minutes, and the monster can be paralyzed by passing only the trials set by the monster during the challenge. When a monster is paralyzed, you must attack the monster. The more damage you do to monsters, the higher your score!

Through endless challenges, you can gradually increase the level of challenge, and the higher the level the adventurer reaches, the higher the reward and the higher the score of the challenge ruins.

When the challenge time reaches 0, rewards and points are settled. If you leave the party in the middle of the challenge, you will not receive rewards and points, however, the number of tries is not consumed.

Rankings are set according to the challenge points, and settlements and bonuses are paid while resetting the rankings every Monday.

Monsters are changed randomly every Monday, and you can check next week's monsters in advance.

New feature: Imprint Slate



A new feature "Engraving Slate" has been released.

Various types of engravings can be imprinted on the engraving slates that can be found in the underground laboratory of the outer crystal left by the Euperinus civilization, and the engraving activates the energy of the outer crystal, one of the Euperinus artifacts, to bring about new technological effects.

The imprint is divided into three types: Active imprint, Class imprint, and Passive imprint, and each imprint has a different function. The effect of the passive imprint is automatically applied to the user during battle.

One Active imprint, one Class imprint, and four Passive imprints can be placed on the imprint Slate at the same time, and the imprint can be replaced with a user-defined one, and several imprint plans can be stored in preset form so that adventurers can quickly switch. Of these, only the class imprints that fit your class can be used.

(In order to use the engraving, you must activate the engraving with the engraving piece in the engraving encyclopedia window.)

Since the engraving slab has an engraving encyclopedia, adventurers can increase the collection level of the encyclopedia by collecting and upgrading the inscription, and when the collection level increases, additional attribute abilities, and rewards are obtained.

When you collect each imprint for the first time, the encyclopedia ability is permanently activated and takes effect, and only the imprint activated through collection can be registered in the battle imprint.

Adventurers can use Imprint Fragments to upgrade their Imprints. After upgrading, the basic effects of the imprint are added, and when a certain level is achieved, the effect of the imprint function increases.



After the adventurer raises the imprint to the highest level, the remaining imprint fragments can be used to repair the slab, which can further increase its properties.

Repair work is divided into 4 processes: Cleaning, Reinforcement, Polishing, and Drawing, and when each level is reached, you can activate the set effect of the slate repair to obtain more rare attributes.

The Activation of functions over level 75

In addition to clearing the dungeon, you can purchase additional items related to the engraving Slate at the Catnips Shop and the Diamond Shop.

Monday, March 6, 2023

Upcoming Class and Equipment Balance Update Taiwan Server

➤Level 95 accessories

Queen's Bracelet [2]: Magic attack +1% increased to +2%, when refined to +15, magic attack +2% increased to +3%
King's Pocket Watch [2]: Added effect Magic Attack +2%
Bright Prism [2]: Adjusted from -20% healing effect to +3% healing effect, increased from +3% healing effect to +5% when refining +15
Cold Heart [2]: when refining +15, remote physical damage +3% is adjusted to physical damage +3%

Level 95 jewelry set effect adjustment
King's Pocket Watch [2] Queen's Bracelet [2] 2-piece set Effect: Every 1500 points of SP increase magic damage by 1%, up to 5%, adjusted to every 1000 points of SP increases magic damage by 1%, up to an increase of 10%

Bright Prism [2] Queen of Heaven's Bracelet [2] 2-piece set effect: Based on your own Base level, every +5 level, the healing effect +1% is adjusted to every level +8, the healing effect +1%

Cold Heart [2] Phantom Thief Ring [2] 2-piece set effect: based on the sum of the two pieces of equipment in the set, every +3 refined for long-range physical damage +0.5%, up to 5%, adjusted to every +3 refined for physical Damage +0.5%


Knight


Increase the multiplier of Pierce skill, and increase the Autocast of Lion Howling rate for the effect of Strange Long sword weapons.

Pierce: increase the damage of Pierce by an additional 35% Weapon attack power increased to 45%

Strange Longsword: When refined to +6, Berserk has a 20% chance to cast a spell automatically. Increase the chance of Vanguard Chase to 30%.

–Description–
In order to improve the knight experience, we have increased Pierce's attack power and Vanguard Chase's trigger rate. We hope that all knight players can deal greater damage.



Crusader

Increase the skill damage multiplier of Rapid Smiting.

Rapid Smiting: Increase the 1400% non-attribute physical damage to the designated single target to 1470%

–Description–
Due to the poor performance of the Crusader shield Build in the current version, we have strengthened the damage of Rapid Smiting so that it can be used in more scenarios



Priest

Added the effect of gaining damage reduction after casting Cure
Increases the cast range of Pneuma and Safety Wall

• Pneuma: skill casting range increased
• Safety Wall: Skill casting range increased

–Description–
At present, priests have poor survivability in PVP scenes. We have increased the ability to reduce damage after the healing technique is released to improve survival. We have also increased the casting distance of Pneuma and Safety Wall to optimize the feel


Blacksmith

Increase the skill damage multiplier of Axe Termination
Increase the weapon refining effect multiplier of Power-off Axe II

Ax Build
Ax Termination: Increase the 500% non-attribute physical damage to 550% non-attribute physical damage

–Description–
Since the current version of Whirlblade's damage performance is relatively poor, we slightly increased its damage

Cart Build
Power off Axe II: When refined to +15, the damage of cart-related skills +20% is adjusted to 25% (this effect does not apply to the extra damage brought by the weight of the cart)

–Description–
Since the current version of the trolley genre has low damage in PVE and PVP scenes, we have increased the damage of the cart-related skill



Alchemist

Increase the skill damage multiplier of Acid Terror
Increase the skill damage multiplier of the Demonstration
Increase the skill damage multiplier of Acid Demonstration

Acid Terror: In the PVE scene, the calculation formula is adjusted to 1400%*(physical attack+magic attack*0.5)*(1+target constitution/full level 100) non-attribute physical damage.
Demonstration: Causes 230%+30 fire attribute physical damage per second, increased to 350%+30, and there are at most two Firebottles at the same time
Acid Bomb: increase the physical damage caused by 400% non-attribute to the designated single target to 450%

–Description–
Since the current version of Alchemist's output in PVE scenes fluctuates too much due to the physical problems of the target, we have enhanced its stable output capability and increased the multiplier of the skill so that it can produce high output in various scenarios



Bard/Dancer

Increased the automatic casting distance of Fantastic Light Dance
Increased the healing effect of Eden's Apple/Service for You
Increased the skill damage multiplier of Dissonance/Ugly Dance
Increase the stats of some weapons of Bards/dancers

Fantastic Light Dance: skill auto-casting range increased
Service for you: In the PVE scene, the recovery effect is 100% and the healing amount of the physical attack is increased to 150%
Arrow Vulcan: Increase physical damage from 800%+300 to designated single target to 900%+300
Ugly Dance: 400% physical damage per second within the range increased to 450%

Weapon Legendary Dancer Rose Microphone III: Increase the effect of Service for you with a +20% healing effect, and when refined to +15, serve you with a +15 healing effect 20% increased to +40%


Weapon Flame Whip III: In the PVE scene, Flame Rhapsody deals 150% ATK fire attribute damage per second to the surrounding area, which is increased to 800% physical damage. When refining +15, Flame Rhapsody damage +30% is increased to +50%

Weapon Electric Shock Whip I: In the PVE scene, the release of musical instrument attack, the flurry of esoteric arrows will trigger an additional 200% magnification of the single target, and the wind attribute physical shock attack will be increased to 600%

–Description–
Due to the poor healing ability of the current version of the dancer, the output ability in the PVE scene is slightly lower, so we have enhanced the healing amount for you and the damage of the output skills and optimized the automatic casting

Wednesday, February 15, 2023

ROO KR MVP and Class Balance

- The number of participants in Guild League, Guild Exploration, and Time and Space Illusion required to open the Guild Auction is improved.

→ Previously: 20

→ Change: 10 people


- Optimized mission achievements and return shop screens in return rewards.


- The weight of Light of Wisdom, Transformation Iron, and Transformation Steel items are changed to 0.


- Guild creation pop-up names are optimized.


- The stacking limit of Emerald, Aquamarine, Opal, Zircon, and Topaz items is increased.


- The search side description of the treasure hunter event is optimized.


- A new option is added to the Dracula card.

→ New option: Casting does not stop when hit


- New options are added to the Phreeoni card.

→ New Option: Ignore Blocking Evasion


- A new option is added to the Doppelganger card.

→ New option: CRI.DMG +12%


- SP consumption of Pharaoh Card and Sealed Pharaoh Card is improved.

→ Original: -30%

→ change: -50%


- Dark Lord and Sealed Dark Lord Card skill auto-cast rates are increased.

→ Existing: 5%

→ change: 10%


- The conditions for auto-casting of Blood Knight and Sealed Blood Knight cards are increased.

→ Existing: In case of a physical attack
→ Changed: When attacking


A red card grade is added.

- The rating of the MVP card is changed from orange to red.

* Please note that there is no change in the probability of obtaining an MVP card.


- Increased auto-fishing time.

→ Previous: 18 minutes 20 seconds

→ Change: 20 minutes


- Cards used for evolving green and blue grade cards are changed to be restored to their bound state.


- The maximum stacking amount and upper limit of dew point for some items are increased.

- The maximum number of single damage is limited to 2 billion.

- It is improved so that you can check the grade on the information screen of other characters.

- The movement path within the training recommendation is optimized.


- The description of the 'Patience' option for face and mouth decoration enchantments will be modified so that it is properly displayed.

→ Before: Increased healing

→ Changed: Healing received





Taiwan Class Balance 02/16

【Knight/ Lord Knight】

• Charge Attack: Cooldown reduced from 15 seconds to 8 seconds in the PVP scenario

■Weapon: Cyclone Spear: Spiral stab skill damage -20% adjusted to -10%

–Description–

In order to improve the knight's PVP pursuit ability, we have shortened the cooldown time of the charge attack, and increased the output ability of the spiral stab skill, so that the knight can cause more effective output.

 

【Crusader / Paladin 】

•Gospel: Adding a random buff effect to surrounding friendly units is adjusted to adding a random buff effect to the team.

•Sacrifice: Crusaders receive 100% of the damage taken by the target, the damage is increased to 130%, and the cooling time in the PVP scene is adjusted from 1 second to 15 seconds

• Healing: Increase healing recovery from 400% to 500% in PVP scenarios

–Description–

Since the Crusader's current support ability is too strong in the PVP scene, we have limited its support time and provided other occupations with a certain output gap

 

 

【Priest/High Priest】

•Kyrie Eleison: The protective shield can resist 46% of the upper limit of life's physical damage and increase to 50% of the upper limit of life. It can resist up to 10 times and then disappears, increasing to 12 times

–Description–

As the priest's core shield skill, Kyrie Eleison is currently too easy to be defeated in PVP scenarios, making its application limited. We hope that by improving the ability of Kyrie Eleison, it can play a better role in the protection of Great effect, and enhance the auxiliary value of priests.

 

【Wizard/High Wizard】

■ New Verus Core - Magic Strike: Each release of Magic Crasher increases the magic attack for 3 seconds

–Description–

At present, the damage performance of Magic Crasher is limited, and the source of damage is not the skill itself, so I hope to increase its damage ability by increasing the magic attack

 

【Monk/ Champion】

Embers of Beluz Phoenix: If Asura Strike kills the target, 11% HP will be restored, and the effect of automatically releasing Steel Body Lv6 will be added

– Description–

In the PVP scene, the survivability of Champions is often become poor after casting the Asura Strike, so we hope that through gear matching, adventurers can selectively increase the survivability of the Asura build.

 

【Blacksmith/Whitesmith】

➤ Throwing Ax Build

■ Weapon Power off Axe II: Axe Termination Damage from  -15% is adjusted to -10%

–Description–

Currently, the damage performance of Axe Termination is relatively poor, so we slightly increased its damage

➤ Cart Build

• Cart Boost: Increase movement speed by 30%, add a 30% reduction in physical damage and magic damage for 2 seconds, and increase movement speed by an additional 30%

• Power Swing: Added the effect of increasing the hit rate of the whole team by 10 points

–Description–

The approachability of the blacksmith in the PVP scene is insufficient, and it is easy to be killed before approaching the target. Therefore, we have added a short-term magic damage reduction effect to the Cart Boost skill, and an additional movement speed bonus to improve the explosive power of the blacksmith.

 

 

【Hunter/Sniper】

•Wind Walk: The additional 15% movement speed bonus for 15 seconds is adjusted to 20 seconds

–Description–

At present, the hunter is a long-distance output class. No matter whether in PVE or PVP, mobility directly determines the hunter's survivability. Therefore, we have slightly increased the time for the Wind walk to take effect on the hunter itself, improving its survivability, and also improving the manual operation of the hunter value.