Wednesday, February 15, 2023

Taiwan Class Balance 02/16

【Knight/ Lord Knight】

• Charge Attack: Cooldown reduced from 15 seconds to 8 seconds in the PVP scenario

■Weapon: Cyclone Spear: Spiral stab skill damage -20% adjusted to -10%

–Description–

In order to improve the knight's PVP pursuit ability, we have shortened the cooldown time of the charge attack, and increased the output ability of the spiral stab skill, so that the knight can cause more effective output.

 

【Crusader / Paladin 】

•Gospel: Adding a random buff effect to surrounding friendly units is adjusted to adding a random buff effect to the team.

•Sacrifice: Crusaders receive 100% of the damage taken by the target, the damage is increased to 130%, and the cooling time in the PVP scene is adjusted from 1 second to 15 seconds

• Healing: Increase healing recovery from 400% to 500% in PVP scenarios

–Description–

Since the Crusader's current support ability is too strong in the PVP scene, we have limited its support time and provided other occupations with a certain output gap

 

 

【Priest/High Priest】

•Kyrie Eleison: The protective shield can resist 46% of the upper limit of life's physical damage and increase to 50% of the upper limit of life. It can resist up to 10 times and then disappears, increasing to 12 times

–Description–

As the priest's core shield skill, Kyrie Eleison is currently too easy to be defeated in PVP scenarios, making its application limited. We hope that by improving the ability of Kyrie Eleison, it can play a better role in the protection of Great effect, and enhance the auxiliary value of priests.

 

【Wizard/High Wizard】

■ New Verus Core - Magic Strike: Each release of Magic Crasher increases the magic attack for 3 seconds

–Description–

At present, the damage performance of Magic Crasher is limited, and the source of damage is not the skill itself, so I hope to increase its damage ability by increasing the magic attack

 

【Monk/ Champion】

Embers of Beluz Phoenix: If Asura Strike kills the target, 11% HP will be restored, and the effect of automatically releasing Steel Body Lv6 will be added

– Description–

In the PVP scene, the survivability of Champions is often become poor after casting the Asura Strike, so we hope that through gear matching, adventurers can selectively increase the survivability of the Asura build.

 

【Blacksmith/Whitesmith】

➤ Throwing Ax Build

■ Weapon Power off Axe II: Axe Termination Damage from  -15% is adjusted to -10%

–Description–

Currently, the damage performance of Axe Termination is relatively poor, so we slightly increased its damage

➤ Cart Build

• Cart Boost: Increase movement speed by 30%, add a 30% reduction in physical damage and magic damage for 2 seconds, and increase movement speed by an additional 30%

• Power Swing: Added the effect of increasing the hit rate of the whole team by 10 points

–Description–

The approachability of the blacksmith in the PVP scene is insufficient, and it is easy to be killed before approaching the target. Therefore, we have added a short-term magic damage reduction effect to the Cart Boost skill, and an additional movement speed bonus to improve the explosive power of the blacksmith.

 

 

【Hunter/Sniper】

•Wind Walk: The additional 15% movement speed bonus for 15 seconds is adjusted to 20 seconds

–Description–

At present, the hunter is a long-distance output class. No matter whether in PVE or PVP, mobility directly determines the hunter's survivability. Therefore, we have slightly increased the time for the Wind walk to take effect on the hunter itself, improving its survivability, and also improving the manual operation of the hunter value.



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