Tuesday, August 8, 2023

The best upcoming update for the Taiwan Server

New Season Temple of Nightmare

The third season of the Temple of Nightmare is about to debut. The theme of this season is the coming of darkness, shrouded in darkness. Do you have no fear of confrontation, or just sink?

The bosses appearing this time are:
Abyssmal knight - Demon race, Dark attribute, and Large Size
It can release a large area and high-damage dark miasma. After killing the dark servant, it will drop a holy stone and become a stone pillar. Only around the holy light stone pillar can you avoid the dark miasma. 

Stormy Knight: Formless Race, Wind Attribute, and Large Size
You will enter an absolutely cold area, and you may be in danger due to the cold wind at any time. You must light a bonfire and protect it. The bonfire is the only hope of defeating the Stormy Knight. 

Valkyrie of Light: Angel race, Holy attribute, and Small Size
The Valkyrie, who is bewitched by the voice in the dark, will gradually degenerate. Adventurers must not only avoid the interference of the dark but also protect the Valkyrie, awakening her mind before being corroded by the darkness. 

Valkyrie of Darkness: Angel race, Dark attribute, and Small Size
Escape from the gradually expanding dark eroded area, destroy the dark core when the Valkyrie regains her sanity for a short time, and prevent the darkness from invading.

Lord of Darkness: Demon race, Undead attribute, Large Size
The dark king will summon the Abyssmall knight, Stormy knight, dark The Valkyrie and the Valkyrie of Light fight together, and what is even more frightening is that the Lord of Darkness can also absorb their skills, causing adventurers to fall into deep despair.


►New Season Affixes
We have observed that some affixes may affect the adventurer's position and block the battle screen. In order to allow adventurers to have a good experience entering the temple, the third season of the Temple of Nightmare will remove the affixes Resurrected Ghost, Death Monument of the Reaper, Explosion is Art, Bomb Polly, Spinning Flame, and Arena.

We also reduced the trigger frequency of some affixes, and the level requirements for affixes will be lowered for all levels of difficulty.

In addition, the effects of Toughness I and Ferocity I have been reduced from 20% to 10%, and the affixes Toughness II, III and Ferocity II, III have been added. It is expected to bring adventurers a different combat experience.
 

New series of Divine Weapons

Servers with a server level of 105 will open the Season of Darkness in the Temple of Nightmare. In the third season, you can get the Morning Star series of God's Arms, which is level 90 equipment. God's Domain Armament can also be adjusted to level 90. Adventurers can freely choose to wear the God's Domain Armament of the Dawn series, Diming series, and Morning Star series after reaching level 90!

Guild League Adjustment
The guild league, which tests the guild's teamwork and strategy, has added more gameplay, and guild members participating in the secondary battlefield can reverse the situation on the main battlefield.

The morale value of the secondary battlefield of the guild league will be adjusted from 1000, 2000, 3000 to 3000, 5000, 8000. 
When the morale value reaches 3000, the members of the main battlefield can obtain a BUFF that increases physical damage and magic damage reduction by 30%; when the morale value reaches 5000 , for the members of the main battlefield to obtain a BUFF that increases physical damage and magic damage reduction by 30% and a BUFF that increases the movement speed by 10%; when the morale value reaches 8000, it can increase the physical damage and magic damage reduction by 30% for the members of the main battlefield % BUFF and a BUFF that increases movement speed by 20%.

The morale value provided by defeating mobs in the secondary battlefield has also been increased from 10 to 20; the morale value provided by defeating Hatii and Ifrit has been adjusted from 250 to 500; the morale value provided by defeating Baphomet has been adjusted from 500 to 1000. In addition to forming troops to kill monsters in the secondary battlefield, you can also arrange members to interfere with the enemy guild!
 
With the improvement of the commander's skills, the ever-changing battlefield will instantly reverse the situation. Guild leaders, Vice guild leaders, and commanders have the right to use Ice skills, Fire skills, and Dark skills.

➤When our guild defeats Hatii in the secondary battlefield, it can provide ice skills in the main battlefield. The ice skills can reduce the movement speed and attack speed of enemies within 15m around the releaser by 90%, and last for 10 seconds. In the snowy weather of the main battlefield, an extra 10 seconds of anti-healing effect will be added

➤When our guild defeats Ifrit on the secondary battlefield, it can provide fire skills on the main battlefield. The fire skills can instantly deduct 99% of the maximum mana amount of enemies within 15m around the releaser. In sunny weather on the main battlefield Down, an additional 10 seconds of anti-healing effect

➤When our guild defeats Baphomet on the secondary battlefield, it can provide dark skills on the main battlefield. The dark skills can instantly deduct 50% of the maximum blood volume of enemies within 15m around the releaser, and increase the forbidden healing effect by 10 Second


►Mechanism of "Ignore defense effect"
After in-depth testing and adjustments internally, we also understand that "Ignore defense" has a profound impact on class balance. Therefore, in this update, we decided to make the following adjustments:

  1. - Replace the "Reduce defense effect" of some classes with "ignore defense effect"
  2. - Some Classes with "completely ignore defense effects" will be adjusted to "partially ignore defense effects", and a high skill multiplier damage will be added to them. 

Our goal is to ensure that each class maintains a relative balance in the ability to "ignore defense". We hope that through these adjustments, we will bring you a more balanced and fair game environment.
 
➤ For Wizards, we have adjusted the Ignore magic defense of "Gravity Field" to ignore 80% of the target's magic defense and increased the damage multiplier to 460% each time.

➤For Priests, the level 80 weapon "Holy Scepter I", and the "Holy Scepter" effect of Divine Armament, When refined to +10, "Magnus Exorcismus" ignores 80% of the target's magic defense, And increases the damage multiplier of each Magnus Exorcismus to 650%

➤ For Sage, "Spiritual Regret" will remove the effect of reducing the target's magic defense, add an effect of ignoring 20% ​​of the Magic defense, and increase the non-attribute magic damage of "Psychic Wave"

➤For Blacksmith, "Cart Termination" will remove the effect of reducing the target's physical defense, add the effect of ignoring 20% ​​of the physical defense, and also extend the duration of the Class imprint of the molten iron dash [Molten Iron Dash]

➤For Alchemist, "Firebottle Enhancement" will remove the effect of reducing the target's defense, and add an effect that reduces the target's physical and Magic damage reduction. "Trolley Burst" will add the effect of ignoring 20% ​​of the physical defense.

➤ For Rogues, "Graffiti" will remove the effect of reducing the physical and magical defenses of enemies entering the range, "Rogue Paradise" will add an effect that ignores 20% of physical defenses, and the Class imprint "Cunning Ambush" will also have a chance The effect of adding [Graffiti] to the enemy is adjusted to reduce the target's physical and magical damage reduction.

➤ For Assassins, the attributes of the level 80 weapon "Meteor" and God's Domain weapon "Meteor" will reduce the bonus Ignore defense and increase the value of crit and crit damage.

➤ For Knights, we will shorten the duration of the "Berserk" skill that cannot naturally recover HP and mana after the effect is removed. In the PVE scene, increase the additional crit damage obtained by equipping sword weapons, and the additional gain gained by equipping gun weapons Fixed cast time and global cooldown reduction duration.

➤For Crusaders, we have increased the damage of the shield weight of "Heavy Shield Training" to "Shield Bash", "Shield Boomerang", and "Shield Chain"

➤For Monks, we will increase the non-attribute physical damage caused by each air bomb in the PVE scene of "Fantasy Magic"
 
We look forward to making each profession more balanced after each profession adjustment, and we have been committed to making each profession have its own stage. We will continue to actively listen to and deeply understand the feedback from adventurers, and continue to make adjustments to provide adventurers with a better gaming experience.
 

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