Knight/Knight Lord
• Berserk: HP and mana cannot be recovered naturally after the effect is removed, and the duration in the PVE environment is shortened from 2 minutes to 30 seconds.
When equipped with a sword weapon, gain an additional 30% attack speed and 20% crit damage for 10 seconds, adjusted to an additional 30% attack speed and 25% crit damage for 15 seconds. When equipped with a gun weapon, it will additionally get a fixed casting time -100% and common cooling time -50%, and the duration is adjusted from 5 seconds to 8 seconds.
Crusaders/Paladin
•Heavy Shield Training: Increase the weight of the shield by 40% and adjust the damage caused by Shield Bash, Shield Boomerang, and Shield Chain to 60%
Blacksmith/Mastersmith
• Cart Termination: remove the effect of reducing the target's physical defense by 20%
• Cart Boost: Added the effect of increasing self PDEF by 20%
■Class Sigil Molten Iron Sprint: The cooldown of the Cart Burst skill has been extended to 30 seconds. After releasing the Cart Burst, the effect of [Molten Iron Sprint] will be obtained, the movement speed will be increased by 10%, the physical and magical damage reduction will be increased by 10%, and the duration will be adjusted from 5 seconds to 10 seconds. During the effect of [Molten Iron Dash], if the target is killed, the duration of [Molten Iron Dash] will be extended by an additional 2 seconds and adjusted to 4 seconds. After successfully extending it 2 times, the [Molten Iron Dash] time cannot be extended before releasing the next trolley to accelerate
LV3. Upgrade effect: [Molten Iron Dash] The duration is extended from 10 seconds to 15 seconds
LV4. Upgrade effect: [Molten Iron Sprint] The number of time extensions has been increased to 4 times, and each time extension time has been increased to 3 seconds and adjusted to 6 seconds
Alchemist/Creator
•Firebottle Enhancement: remove the effect of reducing the target's defense by 20%, and add an effect of reducing the target's physical and magic damage reduction by 10%
• Cart Burst: Added Ignore physical defense by 20%
Assassin/Cross Assassin
■Level 80 Weapon Meteor:
➜Ignore physical defense +5% adjusted to +3%
➜Crit +5 is adjusted to +7 when refining +6
➜Crit +5 is adjusted to +7 when refining +10
➜When refining +10, critical strike damage +5% is adjusted to +7%
➜Crit damage +10% is adjusted to +13% when refining +10
➜When refining +15, ignore physical defense +10% and adjust it to +5%
■Level 90 weapon God's Domain Armed Dawn Blade (Meteor genre):
➜Ignore physical defense +6% adjusted to +3.5%
➜Crit +6 is adjusted to +8 when refining +6
➜Crit +6 is adjusted to +8 when refining +10
➜Crit damage +6% is adjusted to +8% when refining +10
➜Crit damage +12% is adjusted to +14% when refining +10
➜When refining +15, ignore physical defense +12% and adjust it to +5.5%
■Level 90 (formerly 100) weapon God's Domain armed with Life-cleaning Blade (Meteor genre):
➜Ignore physical defense +7% adjusted to +4%
➜Crit +7 is adjusted to +9 when refining +6
➜Crit +7 is adjusted to +9 when refining +10
➜When refining +10, critical strike damage +7% is adjusted to +9%
➜Crit damage +13% is adjusted to +15% when refining +10
➜When refining +15, ignore physical defense +13% and adjust it to +6%
Rogue/Stalker
• Graffiti: Removed the effect that reduces the physical and magical defense of enemies entering the range by 20%
• Rogue Paradise: Added the effect of increasing self-ignoring physical defense by 20%
■Genre Mark Cunning Ambush: When releasing a backstab on the target's back, the critical strike rate of the backstab increases by 20%. When the backstab deals damage, there is a 10% chance to add [Graffiti] to the enemy. The effect is adjusted to a 10% chance to reduce the target's physical and magic damage reduction by 10% for 3 seconds. When backstab is released on the back of the target, the additional chance is increased to 30%
Wizard/High Wizard
•Gravity field: adjust the magic damage of 400%+30 Ghost attribute to 10 monsters every 0.5 seconds to 460%, adjust the damage to ignore the magic defense to ignore the target's 80% magic defense
■Class Sigil Magic Strike: Magic Crasher damage will be subject to 10% physical attack bonus. Every 20 times the Magic Crasher deals damage, the damage of the Magic Crasher will be increased by 10% for 2 seconds
LV2. Upgrade effect: Adjusted so that the magic Crasher can be ejected, and the ejection damage is reduced by 85%
LV3. Upgrade effect: when adjusted to magic strike ejection, the ejection damage is reduced by 70%
Sage / Professor
•Psychic Wave: Deal 1100% non-attribute magic damage per second to up to 10 monsters, adjusted to 1200%
•Spiritual Regret: remove the effect of reducing the target's magic defense by 20%, and add the effect of increasing the target's ignore magic defense by 20%
Priest/High Priest
■Level 80 weapon Sacred Scepter II: When refined to +10, Magnus exorcism ignores the target's 100% magic defense and adjusts it to 80%
■Level 90 weapon God's Domain Armed Rod of Dawn (Holy Scepter): When refined to +10, Magnus exorcism ignores the target's 100% magic defense and adjusts it to 80%
■Level 90 (formerly 100) weapon God's Domain Armor Rod of Cleansing Life (Holy School): When refining +10, Magnus exorcism ignores the target's 100% magic defense and adjusts it to 80%
•Magnus Exorcism: Deal 520% holy attribute magic damage to all monsters in the range each time, increasing to 650%
Monk/ Champion
•Fantasy Ability: In PVE scenes, each air bomb causes 460% non-attribute physical damage, which is increased to 480%
Imprint Slate
【Original effect】
When dealing damage, there is a 5/5/8/8% chance that the damage will increase the HP of the target by 10% of the maximum HP, and the increase cannot exceed 300% of the target (physical attack + magic attack). (Power of the Stars lv.2 takes effect) When triggered, for every 10% of the target's HP higher than 30%, the current damage will increase by 2%. (Force of the Stars lv.4 takes effect) After triggering, every subsequent damage will trigger this effect, lasting for one second
【Adjusted effect】
When dealing damage, there is a 5/5/8/8% chance to increase the damage, and the increase value is 10% of the target's maximum HP. The maximum increase cannot exceed 600% of the self (physical attack + magic attack) , ( When Star Power lv.2 is in effect) is triggered, the damage of this attack will increase by 2% for every 10% of the target's HP higher than 30%. (Force of the Stars lv.4 takes effect) After triggering, the effect will be triggered for each subsequent damage, which lasts for one second
※The extra damage will be based on the defense, damage increase or decrease, PVP/PVE increase or decrease damage, body size, race of both attackers and defenders , fatality/toughness and other attribute calculations, not affected by elemental increase or decrease damage
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