【Knight/Knight Lord】
➤ Agicrit Knight
• Lion Roar: The passive trigger of Lion Roar is reduced from every 1.3 seconds to 1 second
• Bowling Bash: Damage multiplier increased from 125%~350% to 150%~375%
• Aura Sword: Additional damage increased from 200 to 250
• Sword Mastery: increase 20 physical attack and adjust to 30 physical attack
• Sword Quicken: increased attack speed adjusted from 30% to 35%
• Berserk: When equipped with a sword, increase attack speed by 30% for 5 seconds, adjusted to increase attack speed by 30% and critical damage by 20% for 5 seconds
■ Bongun Card: The trigger seconds limit of Bash is reduced from 2 seconds to 0.8 seconds
–In the current version, due to the weakness of agi crit build, we have adjusted the damage to ensure that the output performance of the Sword builds reaches a normal level
➤Spiral Pierce LK
• Spiral pierce: Skill SP consumption reduced from 53 to 45
Weapon Cyclone Spear: Spiral stab skill damage -30% adjusted to -20%
–The current version of the Spear Knights relies on the spiral pierce skill, but the SP consumption of a single spiral spear is high, so we have revised down the SP consumption, hoping to bring a better PVE experience.
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【Priest/High Priest】
➤ Support Priest
• Sanctuary: Added character VIT to the calculation, adjusted from 1000 to 1000*(1+(vit/(vit+50))*0.2)
–The effect of Sanctuary before the modification may not be able to adapt to the latest version of the content. By adding the calculation of character Vitality to the value, we hope to improve the overall performance of Sanctuary to adapt to the new version of the game content
➤ Exorcism Priest
• Magnus Exorcismus: Added an effect of increasing the holy attribute damage received by enemies within the range of the skill at full level by 20%
–The damage of Magnus exorcismus is relatively low in the current environment, so we help players improve their skill experience by strengthening attribute damage.
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【Monk/ Champion】
➤Throw Spirit Build
• Throw Spirit: In the PVE environment, the damage multiplier of each spirit bomb is increased from 130%~400% to 150%~450%, and in the PVP environment, the damage multiplier of each spirit bomb is increased from 130%~400% to 150%~450%. PVP fixed casting and variable casting time shortened from 0.5 seconds to 0.3 seconds, skill release time shortened from 0.65 seconds to 0.55 seconds.
New effect: Killing an enemy will directly get 5 Spirit spheres, and reduce the casting time of the next skill by 30%. The number of hits generated by the flick of the finger is adjusted from 1 to 5 times to 1 time.
– We found that the Champions lost other coping methods after casting the Asura Strike, so by strengthening the power of Finger Strike, the overall skill cycle of the Champion can be smoother.
➤ Asura Build
• Asura's Strike: The PVP cooling time of Asura's Strike skill is reduced from 15 seconds to 12 seconds
Verus Gear - Phoenix Ember: Added effect: After Asura's Strike ends, if Asura's Strike does not kill the target, the movement speed will increase by 5%~15% for 5 seconds; if Asura's Strike kills the target, Recover 5%~15% HP instead.
– Adjust the combat rhythm of the Asura genre, so that adventurers can have better endurance and feel
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【Wizard/High Wizard】
➤Magic Crasher Wizard
• Thunder: skill damage multiplier increased from 120%~1200% to 130%~1300%
■ Wind Ghost Card: The trigger second limit time is reduced from 2 seconds to 0.8 seconds
–Since the development cost of the magic strike genre is relatively high, but there are also great attribute restrictions, so we have increased the damage of the magic strike genre, which is more in line with the development cost
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【Hunter/Sniper】
➤ Falcon hunting Snipers
• Lightning Blast: Damage reduced by 10% in PvP
• Sonic Shock: After using it in PVE, the 25% defense of the target is adjusted to 20%.
–Due to the prominent damage in the current version, we have reduced the damage of Falcon Hunter in PVP to balance the attack-defense ratio with other melee combat.
➤ Trap Snipers
•Skill trap damage formula: adjusted from trap damage formula (1+MATK/500) to (5+character level/(character level+50))*(6+(2*dexterity+intelligence)/(2*dexterity+intelligence +500))*skill level*12.5% MATK, MATK includes 4 times refined double attack
• Claymore Trap, Landmine Trap, and Blastmine Trap : The skill release range is adjusted from 3.5 to 5, and the cooldown is adjusted from 1.8 seconds to 2.4 seconds
– After the previous job adjustments, there was a situation where trap hunting damage was too high. We adjusted the balance of the traps, hoping that the output between jobs would be in a relatively balanced state. In the future, we will continue to adjust the performance and operation of the traps, so that the traps The hunting performance is more balanced and perfect.
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【Blacksmith/Whitesmith】
➤ Cartsmith
•Maximum Overthrust: Increase own equipment attack power by 50% and adjust it to 40%
–The blacksmith's damage growth exceeds the growth curve of other classes, and enjoys the advantages of speed and control in the PVP environment, so after a comprehensive evaluation, we decided to slightly reduce the damage of the blacksmith class.
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【Assassin/Assassin Cross 】
• Backslide: Added the state of being invincible and unselectable after casting Backslide, which lasts for 0.8 seconds
–In the current version, due to the use of Horong cards and the problem of AOE pets, the assassin's stealth skills have no chance to be used, so the backslide skill has been adjusted, hoping to allow the assassin to enter the stealth state more smoothly.
➤ Autocrit Sinx
•Double Strike Mastery: When equipped with a dagger, the critical strike of a normal attack can also trigger a double strike, the base damage multiplier of the critical strike is reduced from 150% to 130% and then reduced to 140%. When equipped with Fist Blade, the basic damage multiplier of critical strike caused by normal attack is adjusted from 150% to 170% to 180%.
• Crimson Cut: Crimson Cut skill damage increased from 30% to 45%
Stem Worm Card: The trigger seconds limit of Crimson Cut is reduced from 1.2 seconds to 0.8 seconds
–Since the damage of explosive-sensitive assassins has always been low, his crit and attack speed growth is much lower than that of skills. We adjusted the critical damage ratio and the efficiency of triggering cards, hoping to give the explosive-sensitive assassins a better experience.
➤ Soul Breaker Sinx
• Soul Breaker : Adjust the skill casting action time to 0.7 seconds
• Weapon Moon Spirit Dagger: When refined to +15, the damage of Soul Breaker part increases from 50% to 30%.
–We have reduced the action time of Soul Breaker skill, so that it can better play the effect of the two special weapons, so that the continuous use of Soul Breaker can be smoother. Assassins of the Sonic Blow style have higher damage in PVP. We adjusted the damage coefficient of weapons to make each profession and genre more balanced.
➤ Poison Sinx
• Poison Dagger: The damage attribute is adjusted from poison attribute to no attribute. Make two attacks on the designated single target, the first time causes 55%~100% damage, and the second time causes 205%~340%+80~350 damage. The first damage will poison the enemy, and if the enemy is in the poisoned state, the damage will be doubled; if this skill kills the enemy with a 15% chance to cast Venom Splasher of the current level and detonate immediately, and the hidden state will rush to in front of the enemy.
– In the current version, due to the fact that close combat is difficult to approach the target in PVP, the Assassin has added a rush skill, hoping to supplement the problem of concealment and the ability of leveling AOE.
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Other
Adjust the coefficient of Max HP according to the class in PVP contents
• Increased Knight factor from 3.5 to 3.8
• Reduce the Hunter coefficient from 2.8 to 2.2
• Lowered Blacksmith coefficient from 2.8 to 2.4