【Assassin/Cross Assassin】
• Backslide
1. Increase the retreat distance of Backslide from 4 to 5.5.
Assassins often difficult to get out of the battle, so we have increased the distance of the assassin's escape skill to make it easier for the assassin to get out of the battle.
【Priest/Priest】
• Sanctuary
1. Increase the amount of healing, the HP Recovery per second from Sanctuary has been increased from 100~1000 to 130~1300
2. Increase the damage value, the holy attribute magic damage per second is increased from 50~500 to 65~650
In dungeons, priests are often forced to use healing techniques continuously due to the HP amount of their teammates. We hope to enhance the Sanctuary to use it as a second healing method to reduce the pressure on priests.
【Knight/Knight Lord】
• Mounted attack:
1. Increase the damage multiplier, the damage multiplier caused by earth attributes has been increased from 140%~320% to 245%~560%
• Lion's Roar:
1. Reduce the cooldown of the active effect, from 3.1 seconds to 4 seconds to 2 seconds to 3.8 seconds
2. Reduce the cooldown of the passive effect, the maximum activation time within 5 seconds is shortened to the maximum activation time within 4 seconds
3. Increase the damage range from 3 to 4
For knights who are not sensitive knights, the practice efficiency of knights is too low, and the gap will be opened up too much by other professions. Therefore, we strengthen some AOE skills of knights so that they can get a better experience in daily practice.
【Hunter/Sharpshooter】
• Mine Trap Ability / Burst Trap:
1. Increase the cooldown, from 1.8 seconds to 2.4 seconds
After the previous job adjustments, trap hunting damage was too high. We made a small number of balance adjustments to the traps. We hope that the output between jobs will show a relatively balanced state. We will continue to adjust the performance and operation of the traps in the future. Make trap hunting performance more balanced and perfect.
VERUS CORE
【Priest/Priest】
• Healing Prism:
1. Improve the effect of the healing boost, adjusted to 10%~20% by increasing the healing effect by 5%~15%
Sometimes in the dungeon, the priest is often unable to escape because of the HP amount of a certain teammate, so his SP is spent on a teammate. We hope to increase the healing effect of the healing prism to relieve the pressure on the priest so that he can be in the dungeon and can be more flexible.
1. Improve the effect of the healing boost, adjusted to 10%~20% by increasing the healing effect by 5%~15%
Sometimes in the dungeon, the priest is often unable to escape because of the HP amount of a certain teammate, so his SP is spent on a teammate. We hope to increase the healing effect of the healing prism to relieve the pressure on the priest so that he can be in the dungeon and can be more flexible.
CARDS
• Horong Card
The display concealment distance of using Horong has been reduced from 7 to 5
Assassin's stealth skills are very weak in front of the Horong card. We hope to shorten the concealment distance when the Horong Card releases the Sight Skill so that the assassins can better play their class characteristics in the PVP environment.
• Smokie Card
The cooldown of the stealth skill used has been increased from 15 seconds to 20 seconds
When other classes can also use stealth, they are often more threatening than assassins. We don't want the stealth skill to become a must-have skill for everyone in PVP. Therefore, we have increased the cooldown time for the Smokie card to use the stealth skill, making the stealth more strategic and valuable.
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