Wednesday, March 22, 2023

Ragnarok Origin KR Server Massive Update 03292023

 ▶ Eupherus Ruins


In this large-scale update, a new PVE content, Eupherus Ruins, where you can defeat the boss by working together with 5 party members, will be added.

The boss that appears in the Eupherus Ruins is replaced every season, so you can meet various types of boss monsters.

The boss of Eupherus Ruins, which must be defeated during the limited time, appears in a very strong state.


If you perform a special mission with your party members, you can paralyze the boss monster.

When the boss is paralyzed, clearing the boss becomes easier if you focus on the attack with all your might in a weakened state.


When a character dies, a penalty occurs, so be prepared for the boss's attack.

The higher the accumulated damage and the level of difficulty cleared within the time limit, the richer the reward.


I'm already looking forward to seeing the monsters curl up and run away from the adventurers' united and powerful appearance!

▶ Engraving



You can acquire attribute bonus effects by equipping imprinted items in slots.

Imprints can be largely divided into active imprints, affiliate imprints, and passive imprints.

Active imprints can use their specific active skills in battle, PVP, PVE, confrontation with many, etc.


Depending on the adventurer's judgment in each necessary situation, you can use a skill that is very helpful in battle, so you can use it usefully.

Class imprints are limited depending on the job, but have the effect of helping to highlight the job characteristics.


Passive imprints can be equipped by using skills like active imprints, or by selecting the desired attribute without restrictions on occupations when equipped.

In the Encyclopedia, you can check your engravings at a glance, and you can level up your engravings by using engraving pieces.

Depending on the number of times the imprint is activated or leveled up, the collection level of the encyclopedia increases and additional rewards can be obtained.

After leveling up your imprint to reach the highest rank, the remaining imprint fragments can improve your character's stats.

▶ 1st server integration

Many adventurers must have been waiting for the server merge news.

Testing and fixing issues so that adventurers can play comfortably on a stable server

Due to the lengthy preparation period, schedule information has been delayed. We ask for your understanding, adventurers.

As you know, the [Lydia+Thor+Loki+Valkyrie+Baphomet+Aldebaran] servers will proceed first.

Other servers are also scheduled to be consolidated sequentially, so please do not worry and wait for a while.

In the case of server consolidation, it will be carried out on April 7th after a large-scale update.

Various events related to server consolidation are also prepared, so please give your adventurers a lot of interest.

For information related to server integration, please refer to the notice below.

[Information on Ragnarok Origin 4 server integration]

In the case of server integration, more details will be announced later, so please refer to it.

▶ New Server – Niflheim

In this large-scale update, a new server for new adventurers - Niflheim will be opened.

After the Aldebaran server was opened on March 18, 2021, a new server will be opened in about two years.

I think it will be good news for adventurers who have been difficult to play while falling behind high-level adventurers.

Niflheim server opening is also scheduled to open on April 7 along with server consolidation after a large-scale update.

Various events will be held only on the Niflheim server, so we ask for your interest.

[Meet the event in advance]

EVENT1. Reach the highest level on the Niflheim server!

EVENT2. Clear the 10th floor of Endless Tower!

EVENT3. Attend every day and get a gift!

In addition to the events mentioned above, various events will also be held in-game.

And we have prepared a variety of generous event gifts, so we ask for your interest and participation from adventurers!

More than that, it was the first large-scale update guide in 2023.

4th Class Update Ranger is coming!




▶ Archer 4th Job – Ranger


The 'Ranger', the 4th job of the archer job, will visit adventurers through an update on March 29th.

Ranger is a job that changes from a sniper job, and trap-type skills are strengthened, making the appearance of a chaser or hunter more powerful.


In addition, you can ride a Warg, and there is a dedicated skill that can be used when summoning a Warg.


[Ranger Appearance Preview]



female ranger look

male ranger look

[Ranger former location background]


[Preview of former ranger]

- Male Ranger job change scene


- Female Ranger job change scene


Ranger Skill Preview ~


Fear Breeze

* Passive effect: Every regular attack or skill cast,

Acquire Breeze Stack and ASPD 1% increase with a certain probability. Lasts 10 seconds, and can stack up to 4 layers.

* Active Effect: When using Fear Breeze, it consumes all Breeze layers,

2% increase in skill damage for the next use per floor.


Ranger Attention

* Get 2 Breezy Stacks with a certain probability during a regular attack.

• If you acquire Breeze Stacks that exceed the maximum upper limit, deal additional attack to the target.

1% Additional Damage (Additional Damage)


Aimed Bolt

•Fire an additional 2 times by consuming 3 arrows each time in a regular attack within 1 second

(Each shot is counted as a single attack), subsequent 2 shots are given 2% attack damage.


Sniper Elite

* Passive: Ranger's Skill CD is reduced by 1 second when Breeze is acquired.

* Active: Sharp shooting is converted to Strong Snipe.

Add 2% non-element damage to the target and ignore the target's defense.

Get 1 Breeze stack when you inflict damage using Strong Snipe.


Arrow Storm

* Consume a number of arrows to form an arrow shower within the 5m specified range.

The arrow shower is divided into 5 rounds and falls.

* 1% damage for each round and Arrow Shower damage

Get 1 Breeze stack.


Flurry Shooting

* Passive: Cast one instant flurry shot with a 1% chance of a general attack,

This Flurry shooting deals 2%of the existing damage.

* Active: Cast a powerful flurry shooting (Can CRIT) one shot to the target,

Damage 3 layers and reset all breeze layers.

4% increase in damage from Flurry Shooting for each breeze layer.

* Passive: Cast a skill by consuming the breeze layer every time,


Camouflage Tactics

Add one Flurry energy charge to the Ranger, accumulating up to stack.

* Active: Cast one powerful flurry shot to the target, giving 2% damage,

This damage can Crit. Inherits 3% of the character's CRI Stat,

Charging flurry energy in every stack reduces casting time by 4 seconds when casting Flurry shooting.

Then you will be in hiding status.

Enter the stealth state for 1 second. 2% reduction in movement speed during stealth (available in combat)


Advanced Trap Research

* Trap damage increased by 1%, Cast range increased by 2,

Advanced alloy trap available.


Maize Trap

* When the enemy enters within the 3m range, it is cast to turn into an earth tower, and within the 6m range, grant enemy targets Earth Element damage 1 per second and pull around to trap enemies.

•If you are bound to the Earth Spirit trap, the Armor of all targets nearby is converted to Earth Element.


Magenta Trap

* When an enemy enters within a range of 3m, it explodes intensely, repelling all targets,

Give target Fire Property Damage 1.

* Targets that are ignited receive 2% fire property damage per second,

•If you are bound to the Fire Spirit trap, the Armor of all targets nearby is converted to Fire Element.


Verdure Trap 

* Create one cyclone bondage lasting 1 second when the enemy enters within 3m range,

Enemy targets in bondage are prohibited from using positional movement skills,

•If you are bound to the Wind Spirit trap, the Armor of all targets nearby is converted to Wind Element.


Cobalt Trap

* When the enemy enters within 3m range, a water ball explosion is triggered,

Waterball explosion gives 1% water property damage.

* Removes the entire buff effect of enemy targets, with a range of 6 meters when the water ball explodes

Freeze is activated, reducing the speed of movement of targets on the surface by 2%.

•If you are bound to the Water Spirit trap, the Armor of all targets nearby is converted to Water Element.


Spider Intelligence / Cluster Bombs

* Advanced traps are turned into spider landmine bombs,

It automatically explodes when a nearby enemy is detected, but loses its permanent stealth ability.


Summon Warg

* Summon 1 Wolf, which has 1% Atk and 2% HP.

* When Wolf attacks the target, Archer also casts one additional attack on the target,

When Archer receives damage, Wolf shares some damage with Archer.

* When Wolf is on the field when you used the skill, the wolf is dismissed.


Warg Mastery

* When the Ranger rides the Wolf, he loses ranged attacks and skills.

Defense 1% and HP 2% increase and acquire new skills.

* Disable Wolf boarding status in case of retry or Wolf death.


Warg Mastery

* Board the wild Wolf and sprint a certain distance ahead.

* Wolf Boarding status: Ranger and Wolf Breeze to the front, and to the target of the path

Grants 1% neutral physical damage and adds a bleeding effect to the target.

* 2% neutral physical damage per second to targets when bleeding, Ranger and Wolf


Warg Strike

The bleeding state grants the target 3% additional damage.

• Command Wolf to cast one quick sudden attack on the target, neutral physical damage

1% grant.

* Increases damage to targets with less than 20% HP by 2% when the target is killed in this attack,

Initialize the corresponding skill CD.

* Wolf Boarding Status: Ranger and Wolf cast one quick sudden attack on the target,

Non-property physical damage 1%.


Wild Dance

* Increase damage to targets with less than 40% HP by 2%,

Initialize all Warg Skills CDs when the target is killed in this attack.


Corrosion Instinct

* Wolf rotates one wheel in place, telling the target within a range of 3 meters around

neutral physical damage 1%.

* Wolf Boarding Status: Ranger wields a spear and turns 1 wheel with Wolf,

1% neutral physical damage to targets within the surrounding 4m range and

Acquisition of wild signs (up to 2 times). Feral display Reduced feral dance cool time by 2 seconds per floor.

* Recover 1% HP of Wild Wolf every time you kill one target,

2% permanent increase in damage, which can accumulate up to 20 stacks.


Cooperative Arrangement

* Wolf can be equipped with one trap,

Place one trap in the location where the Wolf is, every 2 seconds after entering the battle,

The cast cooldown for each trap is 3 seconds. Not available in Wolf boarding state.