Tuesday, December 27, 2022

Upcoming Class Update 1227

Class Adjustment


【Knight/Knight Lord】

Agicrit Knight
Lion Roar: The passive trigger of Lion Roar is reduced from every 1.3 seconds to 1 second
Bowling Bash: Damage multiplier increased from 125%~350% to 150%~375%
Aura Sword: Additional damage increased from 200 to 250
Sword Mastery: increase 20 physical attack and adjust to 30 physical attack
Sword Quicken: increased attack speed adjusted from 30% to 35%
Berserk: When equipped with a sword, increase attack speed by 30% for 5 seconds, adjusted to increase attack speed by 30% and critical damage by 20% for 5 seconds

Bongun Card: The trigger seconds limit of Bash is reduced from 2 seconds to 0.8 seconds

–In the current version, due to the weakness of agi crit build, we have adjusted the damage to ensure that the output performance of the Sword builds reaches a normal level

Spiral Pierce LK
Spiral pierce: Skill SP consumption reduced from 53 to 45


Weapon Cyclone Spear: Spiral stab skill damage -30% adjusted to -20%


–The current version of the Spear Knights relies on the spiral pierce skill, but the SP consumption of a single spiral spear is high, so we have revised down the SP consumption, hoping to bring a better PVE experience.

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【Priest/High Priest】

Support Priest
Sanctuary: Added character VIT to the calculation, adjusted from 1000 to 1000*(1+(vit/(vit+50))*0.2)

–The effect of Sanctuary before the modification may not be able to adapt to the latest version of the content. By adding the calculation of character Vitality to the value, we hope to improve the overall performance of Sanctuary to adapt to the new version of the game content

Exorcism Priest
Magnus Exorcismus: Added an effect of increasing the holy attribute damage received by enemies within the range of the skill at full level by 20%


–The damage of Magnus exorcismus is relatively low in the current environment, so we help players improve their skill experience by strengthening attribute damage.


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【Monk/ Champion】
Throw Spirit Build
Throw Spirit: In the PVE environment, the damage multiplier of each spirit bomb is increased from 130%~400% to 150%~450%, and in the PVP environment, the damage multiplier of each spirit bomb is increased from 130%~400% to 150%~450%. PVP fixed casting and variable casting time shortened from 0.5 seconds to 0.3 seconds, skill release time shortened from 0.65 seconds to 0.55 seconds.


New effect: Killing an enemy will directly get 5 Spirit spheres, and reduce the casting time of the next skill by 30%. The number of hits generated by the flick of the finger is adjusted from 1 to 5 times to 1 time.


– We found that the Champions lost other coping methods after casting the Asura Strike, so by strengthening the power of Finger Strike, the overall skill cycle of the Champion can be smoother.

Asura Build
Asura's Strike: The PVP cooling time of Asura's Strike skill is reduced from 15 seconds to 12 seconds

Verus Gear - Phoenix Ember: Added effect: After Asura's Strike ends, if Asura's Strike does not kill the target, the movement speed will increase by 5%~15% for 5 seconds; if Asura's Strike kills the target, Recover 5%~15% HP instead.

– Adjust the combat rhythm of the Asura genre, so that adventurers can have better endurance and feel

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【Wizard/High Wizard】
Magic Crasher Wizard
Thunder: skill damage multiplier increased from 120%~1200% to 130%~1300%

Wind Ghost Card: The trigger second limit time is reduced from 2 seconds to 0.8 seconds

–Since the development cost of the magic strike genre is relatively high, but there are also great attribute restrictions, so we have increased the damage of the magic strike genre, which is more in line with the development cost

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【Hunter/Sniper】
Falcon hunting Snipers
Lightning Blast: Damage reduced by 10% in PvP
Sonic Shock: After using it in PVE, the 25% defense of the target is adjusted to 20%.

–Due to the prominent damage in the current version, we have reduced the damage of Falcon Hunter in PVP to balance the attack-defense ratio with other melee combat.

Trap Snipers
Skill trap damage formula: adjusted from trap damage formula (1+MATK/500) to (5+character level/(character level+50))*(6+(2*dexterity+intelligence)/(2*dexterity+intelligence +500))*skill level*12.5% ​​MATK, MATK includes 4 times refined double attack

Claymore Trap, Landmine Trap, and Blastmine Trap : The skill release range is adjusted from 3.5 to 5, and the cooldown is adjusted from 1.8 seconds to 2.4 seconds

– After the previous job adjustments, there was a situation where trap hunting damage was too high. We adjusted the balance of the traps, hoping that the output between jobs would be in a relatively balanced state. In the future, we will continue to adjust the performance and operation of the traps, so that the traps The hunting performance is more balanced and perfect.

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【Blacksmith/Whitesmith】
Cartsmith
Maximum Overthrust: Increase own equipment attack power by 50% and adjust it to 40%


–The blacksmith's damage growth exceeds the growth curve of other classes, and enjoys the advantages of speed and control in the PVP environment, so after a comprehensive evaluation, we decided to slightly reduce the damage of the blacksmith class.

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【Assassin/Assassin Cross 】
Backslide: Added the state of being invincible and unselectable after casting Backslide, which lasts for 0.8 seconds

–In the current version, due to the use of Horong cards and the problem of AOE pets, the assassin's stealth skills have no chance to be used, so the backslide skill has been adjusted, hoping to allow the assassin to enter the stealth state more smoothly.

Autocrit Sinx
Double Strike Mastery: When equipped with a dagger, the critical strike of a normal attack can also trigger a double strike, the base damage multiplier of the critical strike is reduced from 150% to 130% and then reduced to 140%. When equipped with Fist Blade, the basic damage multiplier of critical strike caused by normal attack is adjusted from 150% to 170% to 180%.

Crimson Cut: Crimson Cut skill damage increased from 30% to 45%

Stem Worm Card: The trigger seconds limit of Crimson Cut is reduced from 1.2 seconds to 0.8 seconds

–Since the damage of explosive-sensitive assassins has always been low, his crit and attack speed growth is much lower than that of skills. We adjusted the critical damage ratio and the efficiency of triggering cards, hoping to give the explosive-sensitive assassins a better experience.


Soul Breaker Sinx
Soul Breaker : Adjust the skill casting action time to 0.7 seconds
Weapon Moon Spirit Dagger: When refined to +15, the damage of Soul Breaker part increases from 50% to 30%.

–We have reduced the action time of Soul Breaker skill, so that it can better play the effect of the two special weapons, so that the continuous use of Soul Breaker can be smoother. Assassins of the Sonic Blow style have higher damage in PVP. We adjusted the damage coefficient of weapons to make each profession and genre more balanced.

Poison Sinx
Poison Dagger: The damage attribute is adjusted from poison attribute to no attribute. Make two attacks on the designated single target, the first time causes 55%~100% damage, and the second time causes 205%~340%+80~350 damage. The first damage will poison the enemy, and if the enemy is in the poisoned state, the damage will be doubled; if this skill kills the enemy with a 15% chance to cast Venom Splasher of the current level and detonate immediately, and the hidden state will rush to in front of the enemy.


– In the current version, due to the fact that close combat is difficult to approach the target in PVP, the Assassin has added a rush skill, hoping to supplement the problem of concealment and the ability of leveling AOE.

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Other

Adjust the coefficient of Max HP according to the class in PVP contents
• Increased Knight factor from 3.5 to 3.8
• Reduce the Hunter coefficient from 2.8 to 2.2
• Lowered Blacksmith coefficient from 2.8 to 2.4

Saturday, December 3, 2022

Class skill balance 11/2022

Classes

【Assassin/Cross Assassin】
• Backslide
1. Increase the retreat distance of Backslide from 4 to 5.5.

Assassins often difficult to get out of the battle, so we have increased the distance of the assassin's escape skill to make it easier for the assassin to get out of the battle.

【Priest/Priest】
• Sanctuary
1. Increase the amount of healing, the HP Recovery per second from Sanctuary has been increased from 100~1000 to 130~1300
2. Increase the damage value, the holy attribute magic damage per second is increased from 50~500 to 65~650

In dungeons, priests are often forced to use healing techniques continuously due to the HP amount of their teammates. We hope to enhance the Sanctuary to use it as a second healing method to reduce the pressure on priests.


【Knight/Knight Lord】
• Mounted attack:
1. Increase the damage multiplier, the damage multiplier caused by earth attributes has been increased from 140%~320% to 245%~560%

• Lion's Roar:
1. Reduce the cooldown of the active effect, from 3.1 seconds to 4 seconds to 2 seconds to 3.8 seconds
2. Reduce the cooldown of the passive effect, the maximum activation time within 5 seconds is shortened to the maximum activation time within 4 seconds
3. Increase the damage range from 3 to 4

For knights who are not sensitive knights, the practice efficiency of knights is too low, and the gap will be opened up too much by other professions. Therefore, we strengthen some AOE skills of knights so that they can get a better experience in daily practice.

【Hunter/Sharpshooter】
• Mine Trap Ability / Burst Trap:
1. Increase the cooldown, from 1.8 seconds to 2.4 seconds

After the previous job adjustments, trap hunting damage was too high. We made a small number of balance adjustments to the traps. We hope that the output between jobs will show a relatively balanced state. We will continue to adjust the performance and operation of the traps in the future. Make trap hunting performance more balanced and perfect.

VERUS CORE

【Priest/Priest】
• Healing Prism:
1. Improve the effect of the healing boost, adjusted to 10%~20% by increasing the healing effect by 5%~15%

Sometimes in the dungeon, the priest is often unable to escape because of the HP amount of a certain teammate, so his SP is spent on a teammate. We hope to increase the healing effect of the healing prism to relieve the pressure on the priest so that he can be in the dungeon and can be more flexible.


CARDS

• Horong Card
The display concealment distance of using Horong has been reduced from 7 to 5

Assassin's stealth skills are very weak in front of the Horong card. We hope to shorten the concealment distance when the Horong Card releases the Sight Skill so that the assassins can better play their class characteristics in the PVP environment.

• Smokie Card
The cooldown of the stealth skill used has been increased from 15 seconds to 20 seconds

When other classes can also use stealth, they are often more threatening than assassins. We don't want the stealth skill to become a must-have skill for everyone in PVP. Therefore, we have increased the cooldown time for the Smokie card to use the stealth skill, making the stealth more strategic and valuable.

Upcoming Update to ROO TW this December

🔰Team System
Guild leagues and guild expeditions test command strategies and teamwork. Not only do you need to keep an eye on the direction of the enemy guild, but you also need to pay attention to the status of your teammates. In order to help guild commanders understand the battle situation more effectively, the team function will be launched after the update. A team can form 8 teams of 5 people, and the first person of each team in the team is the captain of the team. In the team interface, you can view the occupation, blood volume, and current status of the team members. When you see the death of a team member, you can respond more quickly and provide support. The team leader can freely edit each team, change team members to other teams, and mobilize team members in real time. The follow-up team system will also be open to more gameplays, so stay tuned for more rich and interesting team gameplays.

🔰Myth fashion
Mythic fashion is a brand-new fashion gameplay. Collecting all the parts can activate the suit effect and greatly improve the strength. Not only that, mythical fashion can induce ordinary fashion, and after induction, it not only has the attributes of mythical fashion, but also the attributes of ordinary fashion currently induced. In the future, adventurers no longer need to refine and transfer when changing the costumes of equipment! Mythical costumes also have exclusive dyeing effects, and exclusive mythical special effects can be obtained through dyeing.

🔰Career Balance Survey
One of the biggest charms of "RO Ragnarok" is that it has a variety of occupations and genres. Since the listing, we have continuously received sharing and suggestions from adventurers on various professional experiences. At the same time, we also found that recently, players have had a lot of discussions about class balance, and have received various appeals. Among them, the discussions on hunters, knights, and assassins can be said to be particularly hot, and we are paying close attention to them.
The career advice given by every adventurer is very valuable. In order to fully collect everyone’s opinions, the fan group also released a career-themed questionnaire at the same time. After collecting everyone’s ideas, we will launch a career balance adjustment that is more in line with players’ expectations. Welcome to fill in.

🔰Crusader - Paladin Class

In addition to the existing job balance, the new job is also a topic of great concern to everyone. We are very happy to announce to you that the new second-rank branch job of the Swordsman, the Crusader, will debut this month. As a combination of offense and defense, the profession that symbolizes the pinnacle of RO's defense has been an unforgettable memory in the hearts of many veteran players for two decades. The launch of new classes will also allow adventurers to have more team matches in MVP, Infinity Tower, Guild Wars and other gameplays. The Crusader has entered the final testing stage and will debut this month. Are the long-awaited adventurers ready?
Finally, I will send you a set of serial numbers 【#believe in change
Thank you adventurers for believing in us, and we are willing to make changes for you.
"RO Ragnarok: Love Like First Sight" Operations Team