► 5v5 space-time simulation battleThe long-awaited 5V5 gameplay for adventurers is about to be launched. I have previously introduced to you that the space-time simulation battle includes transformation battles, cart battles, and king-defense battles.► New Season of Guild LeagueAll guild members of the New Season of Guild League will fight together. The gameplay of the new season is more diverse. The team fights as a unit (Party).In the preparation stage of the guild league, both camps need to send a team of vanguards for PK. The guild that wins the vanguard will get the Essence of God's Domain, which can be consumed to release gains for guild members.After the guild league starts, each player will get an initial action power, and the team action power is the sum of the action power of all players in the team. When the team leader launches a challenge, the team's action power will be deducted. Defeating the enemy team will provide the guild with a large number of points. On the other hand, defeating monsters will provide the guild with a small number of points and the essence of the domain.
If the challenge to the hostile camp or monster fails, the team's action power will be deducted. When the player's action power returns to zero, he will enter the ghost state and cannot form a team or challenge again. At the end of the event, the guild with the highest score wins.
I believe that adventurers are eager to try and want to participate in the new season of the Guild League. Leaders can start discussing the distribution of team members and battle tactics!
► Verus synthesis and Pity system
Belutz gear has made a breakthrough in the synthesis of dual-skill gears. When the synthesis reaches the minimum number of times, a dual-skill gear will be obtained. For gears of different qualities, the guaranteed times are calculated separately. The level display of some Verus skills is also optimized, and the skills with the highest skill level of only level 1 or level 2 are displayed as the highest level of the current quality! Adventurers, continue to collect shells Verus gear and greatly improve your skills and abilities.
► Daily Dungeons and Instances improvement
In order to allow adventurers more time to challenge difficult dungeon activities, we have optimized several missions and dungeons. In the future, we will continue to optimize activities to give you a better experience
• MVP: The top three teams can all get the best team award, and the MVP refresh time is adjusted to 90 minutes.
• Helheim Disturbance, Single Ygg Defense, Double Ygg Defense, and Hoddle's Dreamland have added raid functions! Raid coupons can be obtained through Extreme challenges, Guild adventures, guild leagues, and time-space anomalies.
• Cathand Caravan will now have a one-click ship function.
• Mist Forest: The route on the map is shortened, the seconds to avoid throwing are shortened to 10 seconds, and the number of naughty Polly is reduced to 8
• Endless Tower open floor 40~50 jump function
※ There are level restrictions on the acquisition and use of raid coupons, and the raid requirements and clearance requirements for each gameplay are different.
► Class Balance
In the previous version, we noticed that some classes performed poorly in certain situations, so we made some adjustments accordingly.
Specifically, we have added Knight aura swords and cyclone spears to ignore physical defense effects, so as to improve the Knight's damage performance when facing monsters with higher defenses. The performance in the PVP scene is poor, so we will launch the exclusive mythic weapon to improve its role on the battlefield.
In addition, we have also increased the ignore physical defense effect of the Champion's weapon - the dolphin genre, and at the same time reduced the casting time of the mad energy skill to improve the martial arts practice efficiency.
For Blacksmiths, we have added the effect of the trolley's finishing move to reduce the target's defense, so that it can have better damage performance when facing monsters with higher defenses.
Finally, we also noticed that the new class Rogue consumes a lot of SP when using backstab frequently, so we will reduce the SP consumption of backstab in the next update so that the Rogue can perform better. We hope that these changes will improve the overall balance of each class so that players can enjoy the game better.