He is immersed in magic research and uses a higher level of magic than a magician. From the rear of the ally, it uses a vast range of magic that can identify the enemy's weaknesses and annihilate them in one hit.
Weapon: Wand
Skill Information
Lord of Vermilion
Collects and drops lightning in a designated area, inflicting MATK 1496 ~ 3080% + 20 ~ 580 wind property damage to the enemy. 60 ~ 15% chance to inflict dark effect on target within range.
Meteor Storm
Drops 4 to 9 meteorites at random locations within the specified range to inflict MATK 110 to 550% + 5 to 154 fire property magic damage, with a 3 to 30% chance to inflict a stunning effect.
Sight
Find hidden objects around you.
Sight thrasher
Sprays the summoned flame sphere in 8 directions, dealing 150 ~ 240% MATK + 10 ~ 100 of fire property magic damage to nearby enemies and knocking them back.
Safety Wall
Creates a barrier at the designated location to reduce short-range physical damage from allies and self that enter the barrier by 100%. It can withstand up to 1 to 10 attacks for 5 to 50 seconds.
Special Consumption: Blue Gemstone*1
Storm Gust
Sends a blizzard in the designated area, dealing 770 ~ 3740% of MATK + 50 ~ 750 water property magic damage to monsters and knocking them back. The damaged target has a 54 ~ 0% chance to apply the freezing effect.
Earth Spike
Makes the ground beneath the target rise 1 to 5 times, inflicting MATK 200 ~ 1000% + 32 ~ 800 magic damage over time.
Water Ball
Forms 3 to 15 water spheres around the caster and pours it on the target to inflict MATK 100 to 1500% + 15 to 1005 water property magic damage.
Jupitel Thunder
Strikes the target 3 to 12 times, and launches a ball of lightning to the target, dealing MATK 120 to 1200% + 8 to 800 wind property magic damage.
Quagmire
Creates a muddy bog in a designated area, lowering status AGI 5 to 50, status DEX 5 to 50, and movement speed by 25% for up to 10 targets within the range, and lasts for 5 to 50 seconds.
Heaven's Drive (Wizard)
Makes the ground rise 1 to 5 times in a specified range, dealing 200 ~ 1000% of MATK + 10 ~ 225 continuous magic damage to the target.
Fire Pillar
Makes a pillar of fire rise in a designated area, attacking enemies passing through it 3 to 7 times in a row and inflicting MATK (200 + MATK) * 60 to 240% fire property magic damage.
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