Skill Description
Crimson Rock Lv.1
Spell / Fire attribute
Summon huge Comet, deal up to 480% Fire attribute Magic Damage for up to 10 targets near the target.
Casting time: 0.29s (0.20s+0.09s)
Cooling time: 1.5s
SP consumption: 55
Common delay: 1.5s
Comet Lv.1
Spell / Fire attribute
Summon destructive stars from the universe with a radius of 5 meters.
Up to 10 enemies nearby and can deal 306% magic attack.
After hitting the target, it will explode again and will deal 459% Fire attribute Magic damage to all targets.
- After dealing damage, inflict [Burning] effect to the target for 7 seconds
- If there is a [conductive] effect target, it will consume the [conductive] effect and causes an additional 900% Fire Attribute Magic Damage
[Burning]: Fire attribute damage from you increased by 10%
Casting time: 0.29s (0.20s+0.09s)
Cooling time: 6.0s
SP consumption: 55
Pre-skill: Warlock Crimson Rock Lv.3
Earth Grip Lv.1
Spell / Earth attribute
Summon a giant hand from the abyss of the quagmire to attack an enemy, causing
400% Earth Attribute Magic Damage, and reduce the target's Movement speed by 10% for 3 seconds.
Casting time: 0.29s (0.20s+ 0.09s)
Cooling time: 1.5s
SP consumption: 55
Common delay: 1.5s
Lightning Combo Lv.1
Spell / Wind attribute
Summon lightning to attack enemies continuously, dealing 4 times 130% Wind attribute Magic damage.
Casting time: 0.29s (0.20s+0.09s)
Cooling time: 1.5s
SP consumption: 55
Common delay: 1.5s
Chain Lightning Lv.1
Spell / Wind attribute
Release lightning to the current target, dealing 810% Wind Element Magic Damage.
When there are other enemies around the target, the chain lightning will automatically deal damage for up to 10 enemies near the target and deal 310% magic Damage.
The additional [conductive] effect when causing damage, Lasts for 7 seconds.
The target will be inflicted with [burning] effect.
When marked, it will consume the [burning] effect and cause additional x 495% Wind Attribute magic damage.
[Conductive]: Damage targets, will receive an additional 200% Wind attribute Magic attack that ignores the target's Magic Defense.
Casting time today: 0.29s (0.20s+0.09s)
Cooling time: 6.0s
Pre-skill: Warlock Lightning Combo Lv.3
Frosty Misty Lv.1
Spell / Water Attribute
Deals 240% Water Element Magic attack to the current target and uses it as the center to launch an Ice attack to nearby targets. Ice crystals disappear after hitting enemy units, dealing 200% Water Element Magic Damage.
Casting time: 0.29s (0.20s+0.09s)
Cooling time: 1.5s
SP consumption: 55
Common delay: 1.5s
Earth Strain Lv.1
Spell / Earth Attribute
Uplift the earth within the range, of up to 10 enemies within a radius of 5 meters that deal 630% Earth Attribute Magic damage.
After causing damage, the effect of [Sinking] is inflicted, which lasts for 7 seconds.
When hitting a target with your [Extreme plug] effect, it will consume the [extreme plug] effect and make the target move faster. Reduce Physical Defense by 2%, Magic Defense is reduced by 7%, And the healing effect is reduced by 12% for 10 seconds.
[Sinking]: The movement speed is reduced by 15%, and the healing effect is reduced by 15%.
Casting time: 0.29s (0.20s+0.09s)
Cooling time: 6.0s
SP consumption: 55
Common delay: 3.0s
Ice Hell Lv.7
Spell / Water Attribute
Summon a large number of ice thorns within the range, for up to 10 enemies within a radius of 5 meters. Deal 585% Water Attribute Magic Damage, and inflict the [extreme cold] effect for 7 seconds.
Targets with the [Sinking] effect, will consume the [Sinking] Effect and silences the target for 3 seconds. Physical and Magic attacks are reduced by 2%, and the Movespeed is reduced by 12% for 10 seconds.
[Extreme Plug]: Target's attack damage is reduced by 15%. Attack speed is reduced by 20%, and Casting time is extended by 15%.
Casting time: 0.29s (0.20s+0.09s)
Cooling time: 6.0s
SP consumption: 55
Common delay: 3.0s
Elemental energy Lv.1
Passive
After releasing the following skills, you will get 1 Element Energy of the corresponding attribute
Energy, the energy of each element lasts for 20 seconds:
Get 1 Flame energy after casting the Crimson Rock.
Get 1 Earth energy after casting the Earth Grip.
Get 1 Wind energy after casting Lightning Combo.
Get 1 Water energy after casting Frost Misty.
Get 1 Mind energy after casting White Prison
Skills cannot be upgraded
Force Transmission Lv.1
Support
Transfer 2 meters in the specified direction. If you have the mental energy, Then Mind Power Surge will be triggered to the target.
Casting time: None
Cooling time: 6.0s
SP consumption: 55
Common delay: 0.3s
This skill cannot be used through automatic combat
Soul Transmission Lv.1
Spell / Ghost Attribute
Launch 3 Ghost element Magic Damage in the specified direction. Deal 16% Ghost attribute Magic Damage to the target.
Immediately after casting Skill, you will get 1 mind energy.
Casting time: 0.29s (0.20s+0.09s)
Cooling time: 1.0s
SP consumption: 55
Common delay: 1.0s
Tetra Vortex Lv.1
Support
Consume all elemental orbs to guide the power of the elements in the world to transform yourself.
The Chain Lightning, Frosty Misty, Earth Strain, and Comet no longer consume element energy, and there is no cooldown.
The effect of 4 Elemental Orbs lasts for 1 second.
All stored Elemental energy will be consumed, and every time one is consumed, the elemental orb duration is increased by 1 second.
Casting time: 1.23s (1.00s+0.23s)
Cooling time: 45.0s
SP consumption: 55
Common delay: 0.5s
Elemental Vortex Lv.1
Tetra + Comet
Mind Power Surge Lv.1
Passive
When you have mind power energy, for every 1 mind power energy, deal 100% Ghost Element Magic attack to the current target every 3 seconds.
Pre-skill: Archmage Mind Teleportation Lv.1
Soul Expansion Lv.1
Spell / Ghost Attribute
Consumes all Mind energy, for every 1 mind energy consumed, deal 162% Ghost Element Magic Damage to your target.
If the target is inflicted with [White prison] status, the damage is increased by 200%.
Casting time today: 0.29s (0.20s+0.09s)
Cooling time: 5.0s
Common delay: 1.0s
|SP consumption: 55
Special consumption: Mind energy*1~4
Pre-skill: Archmage Soul mind Movement Lv.3
Reading Spellbook Lv.1
Passive
Learning Magic Books by reading them previously and sealing them up. Warlocks may use the skill Release to let out the sealed spells. Reading Magic Books that contain skills not learned does not work.
You can store the skills you have learned in the grimoire. You can store more than 1 skill with a total weight of 10. You can unlock the quantity spectrum
For every 1 Wind, Fire, Earth, and Water Element Orb, charge the Magic Book with 2 Points.
Using Elemental Orbs charges the Magic Book by 3 points.
You can activate the Magic Book when you have 20 points by clicking the Magic Book.
After activating the Magic Book, all energy is consumed, and after a short chant, release all skills stored in the Magic Book to your target.
Radius Lv.1
Support
Generate a ghost attribute array on the ground, and get 4 immediately
Read the attribute element ball.
In the magic array, the mind soul expansion CD is reduced to 0.5 seconds, and mind surge damage is increased by 200%.
Magic array lasts 5 seconds
Casting time: 1.23s (1.00s+0.23s)
Cooling time: 30.0s
SP consumption: 55
Common delay: 1.0s
This skill cannot be used through automatic combat
Pre-skill: The archmage's mind power surges Lv.5
White Prison Lv.1
Spell / Ghost Attribute
Launch an energy ball in the specified direction. Deal 400% Ghost attribute Magic damage to the first enemy hit. An additional [White Prison] will be inflicted on the target for 3 seconds. If you successfully hit, you will get an additional 1 Mind energy.
[White Prison]; The Ghost attribute damage received is increased by 15%. Imprisons the target temporarily behind a white magic curtain, preventing them from moving for 3 seconds.
Casting time: 0.29s (0.20s+0.09s)
Cooling time: 9.0s
SP consumption: 55
Common delay: 1.0s
Pre-skill: Archmage Soul Burst Lv.5
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