One-shot! There is no other character that fits the word so well. He is a specialist in ranged physics strikers who can't even imagine that the arrow he is aiming for misses.
Weapon: Bow
skill information
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Reinforced Double Strapping
5-50% chance to fire 1 additional arrow when double-strapped
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Landmine Research
When a Landmine is activated, there is a 23-35% chance to change to an Enhanced Landmine, and the damage done by the Landmine is increased by 30-50%
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Burst Claw
When the Falcon attacks the target, there is a chance to inflict a critical hit and increase CRI.DMG by 7 to 25%.
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Blast Mine Research
When Blast Mine is activated, an additional sphere is created and additional damage of 12 to 30% of Blast Mine is given to targets within range. lasts 4 seconds
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Sharp Shooting
Fires a sharp arrow at a designated area, inflicting 170-800% non-attribute physical damage to targets within the area, and increasing own CRI by 20.
Critical is possible.
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Wind Walk
Increases movement speed of all party members, explosively increases movement speed by 20 to 60%, lasting 5 seconds
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Sonic Shock
Marks a target with a falcon, inflicts 120-300% blitz beat physical damage to a single target and continuously ignores 16-25% of the target's defense. Display Passive Effect Lasts 15 Seconds
: Each time you activate 3 Burr Blitz through a normal attack, trigger an additional sonic shock
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Claymore Trap Research
Increases Cremore Trap damage by 1 to 10%, creates a slate when Cremore Trap is activated and deals 12 to 30% damage to targets within range for 3 seconds
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True Sight
Aim for prey Increases basic status by 5, weapon attack by 2 to 20%, CRI by 1 to 10%, and CRI.DMG by 1 to 10. lasts 120 seconds
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Freezing Trap Research
When the Freezing Trap is activated, a slate is created and the movement speed of the target within the range is reduced by 22 to 40%, lasting for 5 seconds.
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Arrow Mastery
Strengthen arrows. Increases damage by 6 to 15%, ATK by 10 to 100 when using consumable arrows
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Heal Guard Trap
Installs a heel guard trap on the ground to restore (BaseLv + INT) * 1.2 * skill level + (0.5 + skill level/10) * MATK's HP to an ally target within range. Also increases movement speed by 20-60%, lasting 1 second. Traps exist for 30 seconds.
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