One-shot! There is no other character that fits the word so well. He is a specialist in ranged physics strikers who can't even imagine that the arrow he is aiming for misses.
Weapon: Bow
skill information
Reinforced Double Strapping
5-50% chance to fire 1 additional arrow when double-strapped
Landmine Research
When a Landmine is activated, there is a 23-35% chance to change to an Enhanced Landmine, and the damage done by the Landmine is increased by 30-50%
Burst Claw
When the Falcon attacks the target, there is a chance to inflict a critical hit and increase CRI.DMG by 7 to 25%.
Blast Mine Research
When Blast Mine is activated, an additional sphere is created and additional damage of 12 to 30% of Blast Mine is given to targets within range. lasts 4 seconds
Sharp Shooting
Fires a sharp arrow at a designated area, inflicting 170-800% non-attribute physical damage to targets within the area, and increasing own CRI by 20.
Critical is possible.
Wind Walk
Increases movement speed of all party members, explosively increases movement speed by 20 to 60%, lasting 5 seconds
Sonic Shock
Marks a target with a falcon, inflicts 120-300% blitz beat physical damage to a single target and continuously ignores 16-25% of the target's defense. Display Passive Effect Lasts 15 Seconds
: Each time you activate 3 Burr Blitz through a normal attack, trigger an additional sonic shock
Claymore Trap Research
Increases Cremore Trap damage by 1 to 10%, creates a slate when Cremore Trap is activated and deals 12 to 30% damage to targets within range for 3 seconds
True Sight
Aim for prey Increases basic status by 5, weapon attack by 2 to 20%, CRI by 1 to 10%, and CRI.DMG by 1 to 10. lasts 120 seconds
Freezing Trap Research
When the Freezing Trap is activated, a slate is created and the movement speed of the target within the range is reduced by 22 to 40%, lasting for 5 seconds.
Arrow Mastery
Strengthen arrows. Increases damage by 6 to 15%, ATK by 10 to 100 when using consumable arrows
Heal Guard Trap
Installs a heel guard trap on the ground to restore (BaseLv + INT) * 1.2 * skill level + (0.5 + skill level/10) * MATK's HP to an ally target within range. Also increases movement speed by 20-60%, lasting 1 second. Traps exist for 30 seconds.
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