Rogue

Rogue is a higher job than Thief. When using a bow, unnatural situations like the Thief did not occur, and the dagger-type skills were further strengthened. Thanks to the use of various skills, it is possible to engage in guerrilla warfare at high speed. As long as the enemy falls into the water, it doesn't let go as easily as a cat that caught a mouse.

Weapon: Bowblade



Skill Information:

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Compulsory Discount

    When purchasing some items from the Rogue Item Merchant, you can receive a 7-15% discount.

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      Strip Garment

        Unlocks the target. The basic success rate is 3-5%, and the success rate is affected by DEX and LUK.

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          Bowblade Proficiency

            ATK increases by 3 to 30 when using bow blades and daggers.

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              Strip Helm

                Removes the target's headdress. The basic success rate is 3-5%, and the success rate is affected by DEX and LUK.

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                  Snatch

                    Attacks the target with a dagger once, dealing 180 ~ 450% + 80 ~ 350 non-attribute physical damage, with a 6-15% chance to obtain 100 Paradise Coins.

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                      Bowblade Swap

                        When changing a weapon to a bow, all skills are changed to bow skills, and the normal attack range increases.

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                          Tunnel Drive

                            After using Hiding, movement speed increases by 5 to 25%. Lasts 5 to 15 seconds

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                              Steal Coin

                                With a normal attack, there is a 2 to 10% chance to activate Venom/Steel Attack.

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                                  Assassination

                                    Inflicts 220 ~ 400% non-attribute physical damage to nearby targets centered on the self, and inflicts 320 ~ 500% non-attribute physical damage when hiding. When assassinated, there is a 6-15% chance to stun the target for 2 seconds.

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                                      Intimidate

                                        Inflicts 130 ~ 210% physical damage to the target, stuns the target for 1 second, and pulls the target forward.

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                                          Karma

                                            Increases damage inflicted to targets with status ailments by 3 to 15%.



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