Ragnarok Temple of Nightmare

Feeling confident with your skill and needing a rewarding challenge?
The Temple of Nightmare has opened and called all adventurers.
In this guide, we will look into the Temple of Nightmare. 

We will also learn about:
- The Temple of Nightmare
- The Themed Dungeon
- The available Difficulty Settings
- The Affixes
- The Bonus Blessings
- and the Rewards. 


The Temple of Nightmare
The Temple of Nightmare will be unlocked as soon as you reach base level 90.

You need a five-man party of Level 90 adventurers to challenge the tower. And there can be a up to 2 Adventurers with the same Class in the party.

Depending on your party composition but you need to have a DPS, Healer, and Tank.


The Temple of Nightmare UI


Dungeon Selection - This is where you can select and jump to your chosen themed dungeon to challenge. This is applicable if the previous themed dungeon/Level is already completed. 

Difficulty Settings -  This is where you can select between Difficulties to adjust to the challenge and acquire higher rewards. 

Available Rewards - This is where you can see the list of rewards that you might get randomly for your selected difficulty.

Season Affix Preview - This is where you can see the list of Affixes or Debuff for the season. 



Difficulty Settings
The Tower of Nightmares is divided into 4 difficulty levels: Normal, hard, nightmare, and hell. And the current difficulty level of hell will gradually open after the season opens.



Normal - This is the most basic setting where you can have 10 Resurrections for every run. This is where you can learn the gimmick and plan a strategy for higher difficulty. This is also where you can acquire blue and purple divine armaments that can help you challenge higher difficulty moving forward. 

Hard - Hard difficulty increases the challenge a bunch and needed more teamplay strategy and the team should know each of the themed dungeon mechanics. You will have 5 resurrections per level. 

Nightmare - This difficulty increases the challenge by a notch, so everyone needs to pay attention, know the mechanics, and have a solid strategy. You will only have 3 resurrections per level. 

Hell - The challenge is now increased by a ton for this difficulty. As the name suggests, the run will be really difficult. You must have a fully equipped party, perfected the mechanics and strategy, and know the timing of each gimmick. You are only given 1 resurrection for this difficulty. 




Themed Dungeon
Five available dungeons/levels that you can challenge. You can check the themed Dungeon boss race, element, and size to plan ahead of time. 



Grom - Earth Element, Large Size, Formless Race. 
Undine - Water Element, Large Size, Brute Race
Salamander - Fire Element, Medium Size, Formless Race
Sylph - Wind Element, Medium Size, Demi-Human Race
Element Ruler - Ghost Element Large Size, Demon Race



The Rewards
As the difficulty increases the rewards will also increase.


  
The Normal mode reward drop ranges from Green or Level 1 Weapon Box, Blue and Purple Armor, Shield, Garment, Boots randomly

The Hard mode now includes a Purple Weapon Box, Orange Shield, Shoes, Armor, and Garment 

The Nightmare mode now includes a chance to get a Ghost Cat Mount and the drops now start from Blue rank to Orange rank, with a chance to get a Red rank. 

The Hell Difficulty drops are similar to the nightmare mode but more chance to get Red Rank


Instance rewards are given five times a day, and each level is limited to one reward.

After repeating the same level or receiving five rewards, the system will force you to assist mode.

Rewards are automatically distributed to the backpack, no additional manual collection is required.

The dungeon drops random color/rank Divine Armament selectable boxes, and Divine Armaments ranging from Blue to Red. These divine armaments have random stats and the Divine Stats ranged are also random.

Number of Divine Stats
Blue Divine Armament: comes with 1 Divine Stats (attribute color: green/blue)
Purple Divine Armament: comes with two Divine Stats (attribute color: green/blue/purple)
Orange Divine Armament: comes with three Divine Stats (attribute color: green/blue/purple/red)
Red Divine Armament: comes with four Divine Stats  (attribute color: green/blue/purple/red)

The attributes may also be empty attributes, and additional smelting of Divine is required.



Divine Stats
As the dungeon or challenge level increases, you must respond by upgrading the divine stats of your armament. You can always check the recommended stats and refinement for each level. 

In addition, higher level difficulty requires certain stats for you to survive or sustain your damage.
For example, for a hard difficulty, Grom needs at least 56 Fatal and 37 Toughness stats.

These stats can be acquired from the Divine stats that randomly drop from challenging the tower.



Affixes
Each dungeon has fixed Affixes/ Debuff and selectable dungeon Affixes for each difficulty level. 

You can enter the dungeon only when the dungeon Affixes level conditions are met, and among them, the selectable features are randomly updated every week.


The Affixes are the debuffs that are added to increase the challenge of each dungeon.

It is required to select a certain number of affixes, to meet the required affixes level.

There will be locked affixes that you cannot change. 

However, there are selectable affixes that you can choose from.  




Bonus Blessing
On the other hand, you can add blessing effects that you can use in the battle. The blessings are similar in the Ygg Defense dungeon.
 

The available Bonus Blessings are as follows:




The Gameplay
Inside the dungeon, the Damage and Defensive values will be reduced if you did not reach a certain Affixes debuff value. 


In addition, each dungeon theme/level boss uses different skills that vary in range, damage, and element. 


Grom

Undine
Salamander

Sylph
Element Ruler


Alright, that's it for the Temple of Nightmare.
May this dungeon teach you shot-calling and strengthen your teamwork. 


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