Ragnarok Origin Dancer Class overview

Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers.

In this guide, we will learn about:
- The Dancer and Gypsy Class
- The Equipment and Builds
- The Skills
- The Cards
- The Pets
- The Sigils
- The Cores


The Dancer

Dancer is another class option for the Archer class. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.

Where their male counterparts, the Bards, are more bent on support, Dancers specialize in disruptive maneuvers, which make them an invaluable asset in the War of Emperium.

Although Dancer doesn't have Priest skills like Kyrie Eleison and Aspersio, Dancer provides Healing, Crit Rate Buff, and Defense Buff, and with the "Puppeter's Trick" skill paired with the "Puppet Heart" Verus core, Dancers give bonus stats to their allies. 


The Builds
For the builds, we have Full Support and Hybrid Support Builds.

Full Support
This build focuses on providing HP Restoration, Buffs, and Resurrecting fallen allies.

For the Stats, we need to add points to Dexterity to increase PATK which increases our heal rate and cast time. And Vitality, to increase our Survivability. "A dead support is no support." Then allocate the rest of the points to Intelligence (Increase our SP Rate and MDEF).

Hybrid Support
This build highlights the Ugly Dance skill that deals AoE Damage to nearby enemies. Paired with the Flame Whip, using Ugly Dance adds additional Fire Element AOE damage. We can also switch our dance from Ugly Dance to Service For you, to recover missing HP and keep an eye out for fallen allies to help the main support. 

For the Stats, we need to add to prioritize Dex, and Int for continuous damage. Then allocate the rest of the points to Vit.  

Equipment
For the Equipment, we need equipment that increases DEX, PATK, and VIT. 


Full Support
For the Weapon, we can use Legendary Dancer Rose Mic. This weapon increases our Range damage and reduces incoming damage and magic damage. 
For the Armor, Garments, and Shoes, we can use Tights, Hood, and Soft Leather Boots. 
For the Accessories, we can use Safety Rings and Gloves. 

For the Cards
Weapon: We can use cards that increases damage to the target's Size, Race, or Element. We can also use cards that adds PATK, or cards that inflict status ailments to targets. 
Armor: Cards that increases HP, or Element Resistance
Garment: Cards that increases HP, or Element Resistance
Shoes: Awakened Sohee Card
Headgear: Steel Fur Grizzly Cards, Giearth or Marduk
Accessories: We can use either 4x Greatest General cards, 4x Mantis Cards, or (optional) 4x Awakened Vitata Cards for healing. 


Hybrid Support
For the Weapon, we can use Fire Whip. This weapon adds additional AoE damage to all enemies nearby after casting Ugly Dance. 
For the Armor, Garments, and Shoes, we can use Tights, Hood, and Soft Leather Boots. 
For the Accessories, we can use Safety Rings and Gloves. 

For the Cards
Weapon: We can use cards that increases damage to the target's Size, Race, or Element. We can also use cards that adds PATK, or cards that inflict status ailments to targets. 
Armor: Cards that increase HP, or Element Resistance
Garment: Cards that increase HP, or Element Resistance
Shoes: Awakened Sohee Card
Headgear: Steel Fur Grizzly Cards, Giearth or Marduk
Accessories: We can use either 4x Greatest General cards, 4x Mantis Cards, or (optional) 4x Orc Archer Cards for lower levels. 


Enchantment
It is recommended to get 3x Physical Attack / Physical Attack % for weapon and accessories



Skills

For the Archer Class, allocate all the points to passive Skills. Then you can allocate the rest of the points to Double Strafe in case you will use Orc Archer Card to auto proc DS in the early stage. 

Notable Dancer Skills
- Service For you
The Healing Rate is based on your Physical attack (PATK). This is also a neutral element, so you can use Grove Card (Comodo Patch) to increase the healing rate. 

- Ugly Dance
This is both a range and melee physical attack. You can use equipment and potions that have Dexterity stats, Physical Damage %, Physical Attack, Physical Attack %, and Range damage %.

- Kiss of Goddess
This is a good buff for classes that deal with Critical hits since it increases Crit Rate and Crit Damage. 

- Fantasy Music
This passive skill increases our Physical attack and Healing Rate. 

- Encore
This passive skill casts a skill at the same level as the last skill you cast. 


Level Recommendation:
From Base Level 50 to Level 80 - Since there are no weapon converters, you can use Fire Whip and target Earth Element and Shadow Element monsters. 


The Gypsy
Once you reach Base Level and Job Level 70, you can transcend your class to Gypsy.

This class adds the resurrection skill to your kit. New damage skill, Arcane Shot. And new sets of Ensemble skills.  


Notable Gypsy Skills

- Fantasy Rhapsody
This is a high-damage output skill that deals neutral damage to all targets nearby. You can use Red Core to reduce the cooldown and increase the damage. You can use equipment and potions that have Dexterity stats, Physical Damage %, Physical Attack, Physical Attack %, and Range damage %.

- Arcane Shot
This is a skill that deals ranged damage to a single target. You can use Puppet Dance to summon a Puppet Bard that can use Arcane Shot as well. 

- Puppet Master's Trick
This skill sacrifices the Gypsy's Stats (-10 to all stats) and increases allies' stats by +10. However, using Puppet Heart core removes the skill debuff and increases the bonus stats by 100%.

- Death Valley
This skill resurrects fallen allies and heals them for 20% of their max HP. 


Advance Equipment Recommendation
Once you reach Base level 80, 2 new weapons will be available that are helpful for the Arcane Shot builds. 

Available Equipment


Once you reach Base Level 90, here's the recommended equipment

For the Weapon, we will be using Dawn Whip to easily switch between Weapon Effects.
For the Armor, Garments, and Shoes, we can use the Dawn Armor set to easily switch between Armor set Effects.
For the Accessories, we can use Nile Rose, Renown's Archer's Gloves, Dark Knight Gloves. 

For the Cards
Weapon: We can use cards that increases damage to the target's Size, Race, or Element. We can also use cards that adds PATK, or cards that inflict status ailments to targets. 
Armor: Cards that increases HP, or Element Resistance
Garment: Cards that increases HP, or Element Resistance
Shoes: Awakened Sohee Card
Headgear: Steel Fur Grizzly Cards, Giearth or Marduk
Accessories: We can use either 4x Greatest General cards, 4x Mantis Cards, or (optional) 4x Orc Archer Cards for lower levels. 

Pets
Divine Rabbit, Dunell, and Earth Lord is the best option. However, you can use Squidgette and Lady Candle for Class A pets. 

Sigils
Class-Exclusive Skills: 
Rhapsody Scope. This sigil consumes the Fantasy notes stack and reduces the cooldown of skills like Ugly Dance, Service for You, Do not forget me, and Lucky Kiss. 

Romantic. This sigil gives additional healing to allies based on the Gypsy's Physical attack. This sigil also increases the allies' physical and magic attack by 10% at the maximum level. 

For the active imprint, we can use Radiant Guardian or if you have Frozen World. 

For the passive imprint, we can use Endless Nightmare, Floating Protection, Courage Blessing, and Surging Protection.


Verus Cores


Eden's Gift (Maximize Healing)
Puppet Heart (Double effect of Puppeteer's tricks, god support gear)
Kiss of Goddess (Melee Auto-Attack damage +15%)
Owl's Eye or Concentration (Increase physical attack = Increase Healing)
Sonic Guardian (12% damage reduction)
Fantasy Concerto (Maximize effect)


Alright, that's it for the Dancer Class


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