Ragnarok Origin Bard Class Overview

After a life of plucking their bows, many Archers feel the itch to strum strings of a different kind. The Bard is the right choice for the idealists among Archers who wish to change the world with their poetry.

In this guide, we will learn about:
- The Bard and Minstrel Class
- The Equipment and Builds
- The Skills
- The Cards
- The Pets
- The Sigils
- The Cores


The Bard

Bard is the second class change option for the Archer class. This is a semi-support class that is known for the Bragi's Poem skill. 

Where their female counterparts, the Dancers, are more bent on disruption, Bards specialize in support, which makes them central in all defensive strategies during the War of Emperium.

Although Bard doesn't have Priest skills like Kyrie Eleison and Aspersio, Bard provides Healing, Cooldown Reduction, and Defense Buff, and with the "Puppeter's Trick" skill paired with the "Puppet Heart" Verus core, Bard gives doubled bonus stats to their allies. 


The Builds
For the builds, we have Full Support and Hybrid Support Builds.

Full Support
This build focuses on providing HP Restoration, Buffs, and Resurrecting fallen allies.

For the Stats, we need to add points to Dexterity to increase PATK which increases our heal rate and cast time. And Vitality, to increase our Survivability. "A dead support is no support." Then allocate the rest of the points to Intelligence (Increase our SP Rate and MDEF).

Hybrid Support
This build highlights the Dissonance skill that deals AoE Damage to nearby enemies. Paired with the Flame Guitar, using Dissonance adds additional Fire Element AOE damage. We can also switch our song from Dissonance to Apple of Idun, to recover missing HP and keep an eye out for fallen allies to help the main support. 

For the Stats, we need to add to prioritize Dex, and Int for continuous damage. Then allocate the rest of the points to Vit.  

Equipment
For the Equipment, we need equipment that increases DEX, PATK, and VIT. 


Full Support
For the Weapon, we can use Old Bard's Bass Guitar. This weapon increases our Range damage and reduces incoming damage and magic damage. 
For the Armor, Garments, and Shoes, we can use Tights, Hood, and Soft Leather Boots. 
For the Accessories, we can use Safety Rings and Gloves. 

For the Cards
Weapon: We can use cards that increases damage to the target's Size, Race, or Element. We can also use cards that adds PATK, or cards that inflict status ailments to targets. 
Armor: Cards that increases HP, or Element Resistance
Garment: Cards that increases HP, or Element Resistance
Shoes: Awakened Sohee Card
Headgear: Steel Fur Grizzly Cards, Giearth or Marduk
Accessories: We can use either 4x Greatest General cards, 4x Mantis Cards, or (optional) 4x Awakened Vitata Cards for healing. 

Hybrid Support
For the Weapon, we can use Fire Whip. This weapon adds additional AoE damage to all enemies nearby after casting Dissonance. 
For the Armor, Garments, and Shoes, we can use Tights, Hood, and Soft Leather Boots. 
For the Accessories, we can use Safety Rings and Gloves. 

For the Cards
Weapon: We can use cards that increases damage to the target's Size, Race, or Element. We can also use cards that adds PATK, or cards that inflict status ailments to targets. 
Armor: Cards that increase HP, or Element Resistance
Garment: Cards that increase HP, or Element Resistance
Shoes: Awakened Sohee Card
Headgear: Steel Fur Grizzly Cards, Giearth or Marduk
Accessories: We can use either 4x Greatest General cards, 4x Mantis Cards, or (optional) 4x Orc Archer Cards for lower levels. 

Enchantment
It is recommended to get 3x Physical Attack / Physical Attack % for weapon and accessories



Skills

For the Archer Class, allocate all the points to passive Skills. Then you can allocate the rest of the points to Double Strafe in case you will use Orc Archer Card to auto proc DS in the early stage. 

Notable Bard Skills
- Apple of Idun
The Healing Rate is based on your Physical attack (PATK). This is also a neutral element, so you can use Grove Card (Comodo Patch) to increase the healing rate. 

- Dissonance
This is both a range and melee physical attack. You can use equipment and potions that have Dexterity stats, Physical Damage %, Physical Attack, Physical Attack %, and Range damage %.

- Bragi's Poem
This is a good buff for Mages and Priests or those classes that cast skills with a long cast delay. This buff reduces the cast delay of allies' skills. 

- Fantasy Music
This passive skill increases our Physical attack and Healing Rate. 

- Encore
This passive skill casts a skill at the same level as the last skill you cast. 


Level Recommendation:
From Base Level 50 to Level 80 - Since there are no weapon converters, you can use Fire Guitar and target Earth Element and Shadow Element monsters. 


The Minstrel
Once you reach Base Level and Job Level 70, you can transcend your class to Minstrel.

This class adds the resurrection skill to your kit. New damage skill, Arcane Shot. And new sets of Ensemble skills.  


Notable Minstrel Skills

- Fantasy Rhapsody
This is a high-damage output skill that deals neutral damage to all targets nearby. You can use Red Core to reduce the cooldown and increase the damage. You can use equipment and potions that have Dexterity stats, Physical Damage %, Physical Attack, Physical Attack %, and Range damage %.

- Arcane Shot
This is a skill that deals ranged damage to a single target. You can use Puppet Dance to summon a Puppet Dancer that can use Arcane Shot as well. 

- Puppet Master's Trick
This skill sacrifices the Minstrel's Stats (-10 to all stats) and increases allies' stats by +10. However, using Puppet Heart core removes the skill debuff and increases the bonus stats by 100%.

- Death Valley
This skill resurrects fallen allies and heals them for 20% of their max HP. 


Advance Equipment Recommendation
Once you reach Base level 80, 2 new weapons will be available that are helpful for the Arcane Shot builds. 

Available Equipment

Once you reach Base Level 90, here's the recommended equipment

For the Weapon, we will be using Dawn Guitar to easily switch between Weapon Effects.
For the Armor, Garments, and Shoes, we can use the Dawn Armor set to easily switch between Armor set Effects.
For the Accessories, we can use Nile Rose, Renown's Archer's Gloves, Dark Knight Gloves. 

For the Cards
Weapon: We can use cards that increases damage to the target's Size, Race, or Element. We can also use cards that adds PATK, or cards that inflict status ailments to targets. 
Armor: Cards that increases HP, or Element Resistance
Garment: Cards that increases HP, or Element Resistance
Shoes: Awakened Sohee Card
Headgear: Steel Fur Grizzly Cards, Giearth or Marduk
Accessories: We can use either 4x Greatest General cards, 4x Mantis Cards, or (optional) 4x Orc Archer Cards for lower levels. 

Pets
Divine Rabbit, Dunell, and Earth Lord is the best option. However, you can use Squidgette and Lady Candle for Class A pets. 

Sigils


Class-Exclusive Skills: 
Note Rampage. This sigil reduces the cooldown of all support skills like Apple of Idun, Dissonance, Assassin's Sunset, and Bragi's Poem. 

Poetic. This sigil allows the Minstrel to add additional bonus healing to his allies based on the Minstrel's Physical attack.

For the active imprint, we can use Radiant Guardian or if you have Frozen World. 

For the passive imprint, we can use Endless Nightmare, Floating Protection, Courage Blessing, and Surging Protection.


Verus Cores

Eden's Gift (Maximize Healing)
Puppet Heart (Double effect of Puppeteer's tricks, god support gear)
Kiss of Goddess (Melee Auto-Attack damage +15%)
Owl's Eye or Concentration (Increase physical attack = Increase Healing)
Sonic Guardian (12% damage reduction)
Fantasy Concerto (Maximize effect)


Alright, that's it for the Bard Class



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