MVP Contribution
- First hit and last hit have a high contribution
- The advantage of a party of 5 people over a small or no party is a limit on the contribution of each person.
- Contribution does not decrease when you die, but when you are resurrected, your contribution decreases
- In particular, the contribution is significantly reduced when you resurrect yourself
- Heal's contribution is high, so you can get a high contribution even when healing users who are not in your party.
1. First of all, it is important not to die
2. If the dealer who is less likely to take the last hit dies just before the boss fight
3. it is recommended not to resurrect to prevent a drop in contribution
Damage calculation
FA (First Attack): First Strike: 10pt
LA (Last Attack): Last Strike: 20pt
The following is a description of the classification of contributions
1. Damage taken
Points are awarded based on the damage taken from the MVP in battle.
Provoke can forcefully transfer the hatred of the MVP, so most of this points will be held by the Lord Knight or the Crusaders.
However, take note that if there are players with far more damage than everyone else after the effect of Provoke ends, the target of MVP's hatred will be transferred.
2. Shield Damage
This contribution can be obtained when using SW (Safety Wall) and other related skills to block damage.
In difficult MVP battles, priests or wizards will most likely place Safety walls for tanks
Note: This is calculated separately from the Damage Taken.
3. Damage Inflicted
Whoever hurts the MVP the most wins.
4. Resurrection Times
The contribution will be obtained mostly by Priests and Performer class (Bard/Gypsy)
Players who are lying on the ground can be revived and get a higher ranking in this category.
And if the resurrected person falls down again, points will be deducted again.
5. Healing amount
The amount of HP is restored, and this item is also mostly obtained by Priests and Performer class (Bard/Gypsy), as well as Creator's Bio Cannibalize.
FA: Whoever damages the MVP will get the point.
LA: Whoever deals the final blow to the MVP gets the point.
Most of the time, the point is taken away by Asura.
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Contribution settlement = The sum of the contributions of everyone in the team
Personal contribution = personal basic score + FA (10pt) + LA (20pt) - the score decreases by 10% for each death
After 10 deaths, the score will be reset to zero
So why can't you do MVP alone?
Even if you are super strong and you delete 99% of the MVP health alone and you get both FA and LA, you will only get 60 points.
If there is a team of 5 people next to it, and everyone can touch it, then they will get 2~6 points of damage output in order.
This has 27+24+21+18+15=105pt.
Then they will get the MVP count. Thank you son for your volunteer work.
Lastly is the MVP lottery.
If the difference between the first team in contribution and the second or third team is within 25pt, it will enter the MVP lottery.
Explain with official examples:
First team 100pt 100/270
Second-team 90pt 90/270
3rd place team 80pt 80/270
1st place team MVP chance: 100 / 270 = 37%
Second-place team's MVP chances: 90 / 270 = 33.3%
Third-place team's MVP chances: 80 / 270 = 27.6%
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MVP GUIDE
Select weapon card
Weapon cards are basically more efficient in the order of Size > Race > Attribute.
The efficiency decreases the more you use one type, so it is more advantageous to mix several types.
This applies not only to cards but also to various equipment effects
it is advantageous to set the lowest of your special properties to the higher side
Armor card farming order
Order of farming or exchanging armor cards is highly useful for Swordfish, Argiope / Bathory.
We recommended gobline, Pasana, and sandman in that order
Swordfish on the other hand can be used as a temporary alternative to Pasana when hunting Garm and Stormy Knight
Argiope card, on the other hand, is basically a poison property but has a dark damage reduction effect. It can be used like a Bathory card and has no elemental weakness.
Argiope - Poison 80% reduction / Dark 50% Reduction
Bathory - Poison 50% reduction / Dark 80% Reduction / Holy 50% increase
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