Mechanic Skill Tree






SKILL TREE


Flame Launcher Lv.1
Physical / Fire attribute

Continue to spray flames, creating a rectangular area in front of you every 0.3 seconds
337.5% fire attribute damage, increase heat value for yourself.
The heat effect of each layer increases the jet flame damage by 20%.
Up to 5 layers can be stacked and can be moved during the skill duration. But the steering speed will slow down, and each injection consumes 3 points of heat. 
Force value; the Flame Launcher state can be manually canceled.

Casting time: None
Cooling time: 1.5s
SP consumption: 13
Common delay: 1.0s
Pre-skills: Craftsman Vulcan Cannon Lv.5




Vulcan Cannon Lv.1
Physical / Fire attribute

Special skills for the magic guide mecha, use the arm of the magic guide mecha
Equipped with large-caliber artillery, fire at the enemy and get 5 points of heat
Power value, dealing 720% fire to enemies within the target range.

Casting time: None
Cooling time: 2.7s
SP consumption: 10
Common delay: 1.0s
Pre-skills: Mechanic Gu She Feipan Lv.5







Boost Knuckle Lv.1
Physical

Special skills for magic mecha, shooting flying knuckles on designated areas, and dealing 450% non-attribute physical damage to targets in the area. 
There is a 5% probability to add a burning effect to the target, getting 3 points heat value.

Casting time: None
Cooling time: 1.0s
SP consumption: 30
Common delay: 1.0s
Pre-skills: Mechanic Magic Mecha-Delta Lv.3





Magic Mecha-Delta Lv.1
Physical

Riding the Magic Mech-Delta. Get a 3% defense bonus and reduce movement speed by 50%,.
You can use the Madogear-only skills: Boost Knuckle, Vulcan Cannon, and Flame Launcher. General skills that can be used when guiding mecha: Suspension, Medium particle barrier, front side slip, magnetic field, wildfire,
Other skills are not available and can be used again when riding the Madogear.

When using the Madogear, it will generate heat, melt and explode, dealing 480% non-attribute physical damage.

Casting time: None
Cooling time: 10.0s
SP consumption: None



Neutral Barrier Lv.1
Support / Neutral

Defensive skills, enter a defensive posture, and resist 90% of the surrounding damage that will last for 3 seconds.

Casting time: None
Cooling time: 18.0s
SP consumption: 13
Common delay: 3.0s
This skill cannot be used through automatic combat





Floating Lv.1
Support / Neutral

Release your own control, and jump up, allowing it to move over traps, and ground targeted skills. Then quickly fall around the target and deal 350% non-attribute physical damage

Casting time today: None
Cooling time: 15.0s
SP consumption: 20
Common delay: 1.0s
This skill cannot be used through automatic combat




Wildfire Lv.1
Support

Increase your physical damage by 15% in a short period of time and get 25
Point the heat value and continue to restore 5 points of heat value per second, continue
5 seconds
Singing time: None
Cooling time: 24.0s
SP consumption: 13
Common delay: 0.5s





Magic Guide Machinery License Lv.1
Passive

Learn the skills of riding the Madogear, when riding the Madogear.
If there is a heat value, it will be emptied after boarding, every heat value increases the physical attack by 2% for itself.
From the heat, the upper limit of the value of the physical attack increase is 100%.
Self-detonation: take the plane
When the heat value is full, the Madogear will self-destruct after a delay of 3 seconds, targeting all enemies in range and dealing massive damage.

Cancel the boarding state and lose any heat value. Slow down the deceleration effect of the Madogear from 50% to 30%.






Concentrate firepower Lv.1
Support

Specify and mark an enemy for 3 seconds. During this time, all turrets will continue to attack the marked enemy. 
During the normal attack, there is a 30% probability that the turret will attack the marked enemy
It will cause range explosion damage, causing an additional 120% damage.

When riding a silver sniper, concentrate on fire and launch 8 missiles toward a target point continuously. 

Explode and increase its own heat value by 30, each missile causes 72% Neutral physical damage. 

Cannot be released when the heat value is full.

Casting time: None
Cooling time: 6.0s
SP consumption: None
Common delay: 1.0s
Pre-skills: Mechanic FAW Silver sniper Lv.5




FAW Silver Sniper Lv.1
Support / Neutral 

Modify all FAW turrets to convert to silver snipers,
This skill can only be used if you have at least 1 level 3 FAW turret. 

Use, the craftsman will take the silver sniper and get a brand new attack method.

When riding the silver sniper, the movement speed is increased by 10%,
The mechanic will use the main gun of the silver sniper to automatically attack the enemy
People, causing 202.5% of non-attribute physical damage and gaining
1 heat value, the craftsman can be free during the main gun attack
move
Every time there is an additional level 3 FAW turret, you will get one
The floating cannon, floating cannon will automatically attack along with the main cannon
Hit the enemy, dealing 270% of non-attribute physical damage, self
Deals 675% of non-attribute physical damage when exploding
When you are about to attack the southern sniper, except for your medium firepower.Overheated and floating.



FAW device upgrade Lv.1
support

Legless
Place the overload force field at the designated place, the FAW within the range.
The turret inside gains 20 energy and recovers every second within 3 seconds.
Recover 5% of their health and get 10% of the maximum health protection.

The shield lasts for 10 seconds.

Casting time: None
Cooling time: 9.0s
SP consumption: None
Common delay: 1.0s
Pre-skills: Mechanic FAW device turret Lv.5






FAW Device turret Lv.1
Support / Neutral

Summon the magic guide mechanical device FAW turret, that inherits 100% of the character stats. 

FAW turret is immune to abnormal status. Automatically attacks nearby enemies, causing 67.5% neutral physical damage for 90 seconds.

The FAW turret will slowly accumulate energy for itself when attacking. When energy accumulates to 50/100, respectively, The turret will be automatically upgraded, up to level 3.

The damage caused by the attack on the level 2 turret is increased to 90%, and the attack
Speed increased by 10%, and attack power increased by 10%.

The damage caused by the attack of the level 3 turret has been increased to 112.5%, and there is a 20% probability of launching 4 missiles at the enemy during an attack, each one dealing 11.3% damage to the target and surrounding enemies. 

Take note: You can only summon 3 turret combinations (AAS + FAW)








Magnetic field Lv.1
Support

Release the magnetic field to the specified range to deal with the enemy in the magnetic field range
People will reduce their movement speed by 50% and gain 20 heat points.

Casting time: None
Cooling time: 9.0s
SP consumption: 13
Common delay: 1.0s
No attribute




Overheating Lv.1
Support / Neutral

Increase your physical damage by 20% in a short period of time.

Strengthen Thermal Jet and Thermal Collision skills for 5 seconds

Overheating - All heat values are consumed after the state is over.

In an overheated state: 

When using Thermal jet skills to cause the earth to shake and cause Magma to erupt. Can exist 3 at the same time. 

The magma area deals Damage every 0.5s, and a chance to inflict a burning effect lasts for 5 seconds. 

When in an overheated state, when using a thermal collision, the heat value is given to the trolley to make the trolley burn, and the rider enters the cart and goes into a rampage state and releases the overheating state. Lasts for 5s, during which other skills cannot be used. You can only use Stop skills that collide with heat; create enemies that hit

Damage to the fire attribute and cause it to fall into a burning state, if
If the target is already in a burning state, the thermal collision will cause additional damage. 





Front side slide Lv.1
Support / Neutral

Quickly move a distance to the front
Casting time:  None
Cooling time: 12.0s
SP consumption: 10
Common delay: 0.5s

This skill cannot be used through automatic combat





Thermal collision Lv.1
Physical / Neutral

Deals 360% non-attribute physical damage to designated monomer targets
And charge in front of the target, there is a 55% probability of making the target Yang
In the state of chord quantity, get 15 thermal values

Casting time: None
Cooling time: 9.0s
SP consumption: 30
Public delay: none
Pre-skills: mechanic thermal jet Lv.5
Pre-skills: Mechanic overheating Lv.5





Thermal jet Lv.1
Physical

Deals 225% non-attribute physical damage to designated monomer targets. Gain 10 heat points, skill cooldown is limited. 10% impact on strike speed.

Casting time: None
Cooling time: 1.0s
SP consumption: 30
Public delay: affected by ASPD
(The higher the agility, the shorter the delay)
Day attributes
Pre-skills: Mechanic thermal kinetic energy device Lv.3




Thermal kinetic energy device Lv.1
Passive
In the state of non-riding magic machinery, each time you use a specific technique
Yes, get the heat value. The upper limit of the heat value is 100, per point of heat
The power value increases the physical attack by 0.2% itself.


No comments:

Post a Comment