Using a formidable attack power in the form of a line at the apex of the knight, it destroys the enemy's defense line at once.
Weapon: Sword, Spear
Skill Information
Berserk
Goes into a runaway state, fully recovers HP, and increases Max HP to 100 ~ 300% of current Max HP. Stat ATK, equipment ATK, smelting ATK by 40 ~ 200%, and movement speed are increased by 25%, but DEF and MDEF are decreased by 60 ~ 100% and FLEE by 50%. When used, all of one's SP is consumed, and HP decreases by 3% of Max HP every second for the duration. After the effect is removed, the exhaustion effect is given for 5 minutes, so HP and SP cannot be recovered naturally.
Spiral Pierce
Inflicts 300 to 1200% non-attribute physical damage to the enemy with a powerful attack accompanied by wind and freezes for 1 second. In addition, inflicts non-attribute physical damage equal to weapon weight * current skill level * current skill damage multiplier.
Aura Blade
Infuses aura into the weapon to deal additional fixed damage equal to 20 ~ 200 + Base Lv * 0.5 ~ 5. The effect lasts 30 to 120 seconds.
Joint Beat
Active: Has a chance to break the target's joints. Inflicts 65 ~ 200% of non-attribute physical damage, and causes various status abnormalities depending on the degree of damage or joint area.
Passive: 20% chance to activate the joint beat when using a normal attack, 100% chance to activate the joint beat when using skill other than the joint beat, passively activates only once every 1.5 seconds
Concentration
Potential explodes, increasing HIT 5-50 and weapon ATK by 2-25%, but decreasing DEF by 2-25%. The effect lasts for 48 ~ 120 seconds, and the Endurance effect of the acquired skill level is given.
Tension Relax
Activates self-healing to recover 10-30% of Max HP immediately after use, and recovers 4-12% of Max HP every second for 5 seconds.
Parring
During the duration, there is a 17-35% chance to block the enemy's physical damage with a sword. The effect lasts 15 to 60 seconds.
Passive Effect: When physically attacked, there is a 10% chance to block physical damage.
Head Crush
Inflicts a strong blow to the enemy, dealing 140 to 300% non-attribute physical damage and inflicting a bleeding effect with a 10 to 50% chance.
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