Hunter

It can handle the bow freely, and in addition to the bow, it has the ability to install traps to obstruct the enemy's path and mess up the operation. In addition, he charges his fellow falcons into the enemy line to perform a wide range of attacks.

Weapon: Bow

skill information

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Detecting

    You can summon a falcon to patrol around you and see objects in a hidden state around you.

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      Rapid Arrow

        When casting a normal attack or double strafing, the charge of the skill increases and the skill can be used when it reaches the maximum.

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          Landmine

            Place a Landmine on the ground and when an enemy target touches it, it deals DEX * (2 + Base Lv./55) * (1 + INT/50) * skill level continuous magic damage and has a chance to stun. Traps exist for 200 to 40 seconds.

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              Blastmine

                Installs a blast mine on the ground, dealing DEX * (2 + Base Lv./55) * (1 + INT/50) * skill level wind property magic damage to an enemy target within range. Traps exist for 25 to 5 seconds.

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                  Blitz Beat

                    Active: Use a falcon to hit the designated target. Inflicts (80 + 6 * [Steel Claw] Lv + (DEX * 2/3 + INT ) + [Steel Claw] ATK) * 50 ~ 500% + 10 ~ 100 physical damage to up to 10 nearby monsters put on Passive: During normal attack, Falcon has a 0.5-5% chance to attack the target. For every 3 LUKs, the chance of triggering a blitz beat increases by 1%.

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                      Beastbane

                        Increases damage by 2-20% when attacking animal and insect monsters, and increases damage by 1-10% when attacking monsters of other races.

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                          Sandman

                            Installs a Sandman shock trap on the ground, with a 55-95% chance to put up to 10 monsters within range to sleep for up to 18 seconds. Reduces SP. Traps exist for 150 to 30 seconds.

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                              Skid Trap

                                By installing a skid trap on the ground, there is a chance that the enemy target within range will slide forward for a certain period of time. Traps exist for 60 to 300 seconds.

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                                  Steel Claw

                                    Permanently increases Falcon's physical damage by 20 ~ 200, and adds 10 ~ 100% of own ATK when attacking Falcon.

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                                      Claymore Trap

                                        Installs a Claymore trap on the ground, dealing DEX * (2 + Base Lv./55) * (1 + INT/50) * skill level fire property magic damage to an enemy target within range. Traps exist for 20 to 100 seconds.

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                                          Falcon Assault

                                            Falcon attacks the target, inflicting 220 ~ 400% blitz beat physical damage to a single target.

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                                              Falconry Mastery

                                                When acquired, Falcon Summoning becomes possible.

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                                                  Freezing Trap

                                                    Installs a freezing trap on the ground, dealing DEX * (2 + Base Lv./55) * (1 + INT/50) * 20% water property magic damage to the target in range, with a 55 to 95% chance to target the target. puts in a frozen state. Traps exist for 150 to 30 seconds.

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                                                      Flasher

                                                        By installing a flasher on the ground, there is a 55-95% chance to steal the sight of up to 10 monsters in range for 5 to 17 seconds. Traps exist for 150 to 30 seconds.

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