Card Reference

 

Card Reference

This is a reference of cards that can be grouped according to their effects.

  • 1 Autocast Cards

  • 2 Status Defensive Cards

  • 3 Elemental Damage Reduction Cards

  • 4 Racial Damage Reduction Cards

  • 5 Shield Size Damage Reduction Cards

  • 6 EXP Increase Cards by Race

  • 7 Garment Elemental Damage Increase Cards

  • 8 Critical Weapon Cards by Race

  • 9 Weapons Cards by Race

  • 10 Weapon Cards by Element

  • 11 Weapon Cards by Size

  • 12 Weapon Cards by Status Effect

  • 13 Armor Cards by Status Effect

  • 14 Weapon Card Combinations

  • 15 "High Upgrade Level" Cards

  • 16 "Low Upgrade Level" Cards

  • 17 Elemental Armor Cards

  • 18 Stat Switching Cards

  • 19 Food-Dropping Cards

  • 20 Box-Dropping Cards

  • 21 Added Stats for Upgrade Cards

  • 22 Magic Skill Buff Cards

  • 23 Magic Resist Cards

  • 24 Race Drain SP Cards

Autocast Cards

See Autocast for cards that enable the player to automatically cast a skill under certain circumstances.

Status Defensive Cards

The following cards grant immunity or reduction to status effects.

Elemental Damage Reduction Cards

The following garment cards reduce received damage by 30% based on the attack's element, except for those which reduce neutral element damage, which vary in their reductions.

Racial Damage Reduction Cards

The following shield cards reduce received damage by 30% based on the race of the enemy.

Generally, when a player hunts, an appropriate shield with a racial damage reduction card is a very useful tool; unless a different card is a requirement for the shield slot, these cards are the main priority.

Shield Size Damage Reduction Cards

The following shield cards reduce received damage by 25% based on the size of the enemy. They are a useful substitute for racial damage reduction cards in areas where most or all enemies are the same sizes.

Garment Elemental Damage Increase Cards

These cards will provide +5 ATK, increases Critical rate by 15 to a specific race, provides 10% increased damage to a certain Element and are placed in Garments.

Critical Weapon Cards by Race

The following cards will add 10% more damage to your critical attacks, and also add 7 critical rates against a certain race, placed in weapon slots. These cards are useful for characters oriented to critical attacks.

Weapons Cards by Race

The following weapon cards increase inflicted physical damage by 20% based on the race of the enemy.

Weapon Cards by Element

These cards add 20% damage to physical attacks against the element it targets. Generally, the cards that work against the four basic elements (fire, water, wind, earth) are less powerful than simply changing the element of the weapon (using blacksmith-forged weapons, for example), but can be stacked with elemental converters or a sage's endows. Players are generally of neutral element unless their armor changes it.

Weapon Cards by Size

The following weapon cards increase inflicted physical damage by 15% based on the enemy's size.

Weapon Cards by Status Effect

Armor Cards by Status Effect

"Low Upgrade Level" Cards

These cards, similar to the "High Level" cards, give a certain status increase and an additional boost. However, the additional increase is only applicable if the equipment the card is slotted into has an upgrade level of below 5.

Elemental Armor Cards

The following cards will endow your armor with a certain element, and thus your character as well. These can be useful to benefit from certain resistances of elements, such as using fire element armor to resist fire element attacks. Note that only the character's property changes; attacks do not gain an element. They all go into Armor.

Note that the elements are all of level 1, for example, Angeling card will give the Holy 1 element.

Stat Switching Cards

The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. All of these cards go into Armor.

Note that the compared stat only calculates the base points; bonuses from job levels, buffs, or other equipment does not apply.

Magic Skill Buff Cards

The following cards work as buffs for various Magician, Wizard, and High Wizard skills. These cards are all for weapons, and thus can be multiplied in strength by placing several in one weapon. However, when the weapon is unequipped, 50 SP will be consumed.

Magic Resist Cards

The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into is upgraded to +5 or less. They each go into a different equipment type, but all have the suffix of magic resist.

In the next guide, let's learn about Mercenaries (Advanced)

No comments:

Post a Comment