
I. Major Job Balance Adjustments
The Time-Space Simulation Battle new season is heating up!The Thor Cup Points Tournament is about to begin — gather your team, fight for glory, and set the battlefield ablaze!
The long-awaited job balance adjustments are here!
This update includes adjustments for the following jobs:
Royal Guard, Rune Knight, Ranger, Minstrel & Wanderer, Mechanic, Geneticist, Sura, Archbishop, Guillotine Cross, Shadow Chaser, Sorcerer, Warlock, Summoner, Night Watch, and Super Novice.
II. 2025 Thor Cup Points Tournament is Coming!
The Time-Space Simulation Battle new season is heating up!
The Thor Cup Points Tournament is about to begin — gather your team, fight for glory, and set the battlefield ablaze!
1. Tournament Schedule
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Ranking Match Period: Nov 7, 2025 – Nov 21, 2025
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Points Tournament Period: Nov 22, 2025 – Dec 12, 2025
2. Qualification Rules
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On Nov 21, 2025, at 22:00, team rosters for ranking matches will be locked.
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Rankings and rewards will be calculated and distributed at 00:00 on Nov 22.
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The top 96 teams in total points will qualify for the Points Tournament.
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The 96 teams will be divided evenly into four divisions (A–D) of 24 teams each according to ranking:
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1st & 96th → Division A
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2nd & 95th → Division B
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and so on.
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Each team will face all other 23 teams in its division.
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Teams must have 10 members to qualify; otherwise, they’ll be replaced by the next eligible team.
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Participating servers:
CHAOS-1, LOKI-1, LIDIA-1, SAKRAY-1, SARA-1, and Sakura Bride.
3. Match Rules
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Once the team roster is locked, names and membership cannot be changed.
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At 20:15, a popup reminder will appear; repeats every 5 mins until 20:30.
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Four matches per night: 20:30, 20:43, 20:56, 21:09.
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Each match includes 2 simultaneous rounds on selected maps.
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Players cannot leave the lobby once the event begins.
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All teams start with 0 points.
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Each round win = 4 pts, winning both rounds = 10 pts max per match.
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Each team must battle all other teams in its division once; no repeats.
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Matchups are randomly rolled for first/second pick.
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The first team selects 2 maps, then both sides assign lineups in turn.
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Teams may only deploy 2 members of the same class per match, and no more than 4 members of the same class per team overall.
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In the first 6 matches, each player can fight up to 3 times; the 7th has no limit (still capped by 2-per-class rule).
Victory order priority:
Match points → kills → total damage → healing → participants → team ID.
Betting System:
Players can bet with Betting Coins on teams or special titles (MVP, Assist King, Floor King).
Betting Coins are obtained through daily tournament missions and can be exchanged for items.
4. Tournament Rewards
Teams that advance to the Top 32 of the Thor Cup will receive exclusive titles, avatar frames, chat bubbles, and more!
The champion team will also earn a special mount and medal.
Stay tuned for more event updates!
III. Fantasy Carnival Returns
🎠Mask Carnival
Event Time: Nov 24, 2025 05:00 – Dec 8, 2025 04:59
Defeat monsters for a chance to obtain Seat Blueprint and Seat Parts!
You can craft the “Teacher’s Special Seat” mount using:
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1 Seat Blueprint + 80 Seat Parts.
Extra fragments can be sold for zeny!
✨ Magic Dream Machine
Event Time: Nov 24, 2025 05:00 – Dec 8, 2025 04:59
The Magic Dream Machine returns to Prontera!
Adventurers Lv. 85+ who open their 100-activity chest daily will receive 3 Dream Wands, used to draw prizes from the machine.
Rewards include:
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MVP Accessory Random Box
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MINI Blueprint Box
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Advanced Blueprint Selection Pack
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Rare headgear materials
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Mounts: Demon Poring Chariot, RO-037, and Happy Costume Box (contains “Frosted Chocolate” outfit)!
⚠️ Note:
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All blueprints obtained cannot be traded.
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Materials from event packs cannot be vended.
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Dream Wands will expire after the event ends.
IV. Server Migration Event
The long-awaited server migration event returns!
After evaluating activity, guild development, and ecosystem data, specific servers have been selected for transfer.
Migration Period:
Nov 12 (after maintenance) – Nov 14, 2025 04:00
Servers allowing transfer OUT:
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Sakura Bride
Servers allowing transfer IN:
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CHAOS-1
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LOKI-1
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SAKRAY-1
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SARA-1
⚠️ Reminder: Once you transfer into any of these servers, you cannot transfer out again, so please choose carefully.
For full migration rules, visit the official announcement.
V. “Listening & Improvement” Column
1. Gods’ Crisis Optimization (Guild War)
To improve the guild battle experience, matchmaking, gameplay, and rewards have been optimized!
The next Gods’ Crisis begins Nov 12, 2025, every Wednesday 21:00–21:20, lasting 4 months.
Guild Matchmaking:
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Guilds are ranked by tier & adventure value, grouped in sets of 12, divided into 6 subgroups (2 per subgroup).
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If fewer than 12 guilds exist, one guild will get a “bye” (max once per month).
Rules & Rewards:
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Gameplay follows the Loki Cup format.
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Victory order: Guild total points → main horn control → adventure value.
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Rewards are now simply divided as Win / Lose instead of 1st–4th place.
2. Other Optimizations
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Cumulative Login Rewards extended to 730 days!
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At 395 days: Purple Card Selection Album
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At 730 days: King Card Album + Back Accessory – Moon Balloon
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VI. Festival Events
1. Thanksgiving 15-Day Login
Nov 24 – Dec 14, 2025
Login daily to claim rich rewards!
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7 Days: Legendary Soul Fragment Box (Select)
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15 Days: Red Spirit Treasure II (Select)
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Plus 888 Diamonds and more!
2. Pet Memory
Nov 17 – Nov 24, 2025
Remember the pets’ positions and move to the right spot to earn points and rewards!
3. Co-op Battle
Nov 24 – Dec 1, 2025
Assist other adventurers to earn +50% Co-op Proof rewards.
Daily cap raised to 2500; weekly cap to 12500!
4. Desire for Battle
Event Dates:
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Nov 15–17, 2025
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Nov 22–24, 2025
New consumables: Monster Repel Candy and Health Time Candy!
Use them to gain 60 minutes of bonus playtime; can stack up to 1000 minutes.
Receive via mail every weekend. Mail valid for 30 days!
VII. Poring Card Event
1. Poring Card Draw
Nov 14 – Nov 28, 2025
Flip cards to earn prizes and Lucky Tickets!
Lucky Tickets share the daily Meow Fruit prize pool — the more you hold, the more you win!
Prizes include:
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Red Sigil Spirit Box I
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Poring Card Album
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“Crimson Nightingale Hour”
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Prestige Gift Box
You can select the new Red Sigil [Spring Sun, Melting Snow] from Baphomet Sigil Box III!
2. New Sigil Tablet – Spring Sun, Melting Snow
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Lv1: Removes control & grants control immunity for 5s; +20% Move Speed.
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Lv2: Duration +6s; +30% Physical & Magic Damage Reduction.
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Lv3: Duration +7s; +50% Damage Reduction.
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Lv4: Duration +8s; grants Deep Freeze Immunity.
Available from Baphomet Sigil Box III.
VIII. Shop Updates
1. Thanksgiving Gift Pack
Nov 24 – Nov 29, 2025 (Claim until Dec 2)
Receive 3-day rewards after purchase, including:
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Back Accessory: Knight Archer Emblem
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Purple Card Album (Select)
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Chapter of the Moon ×1
2. New Inscription Tablet
A new red inscription tablet [Spring Sun, Melting Snow] is now available!
Red Inscription Tablet: [Spring Sun, Melting Snow]
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Lv.1: Upon skill release, removes control effects and grants control immunity for 5 seconds. During the effect, movement speed increases by 20%.
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Lv.2: Control immunity duration increases to 6 seconds; during the effect, Physical and Magic Damage Reduction increases by 30%.
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Lv.3: Control immunity duration increases to 7 seconds; during the effect, Physical and Magic Damage Reduction increases to 50%.
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Lv.4: Control immunity duration increases to 8 seconds, and also grants immunity to Deep Freeze.
You can obtain [Spring Sun, Melting Snow] by opening the item “Baphomet Inscription Selection Gift Box III.”
Adventurers, don’t miss this event!
VIII. Shop Updates
1. Thanksgiving Gift Event
Event Period: 2025/11/24 05:00:00 – 2025/11/29 04:59:59
Claim Period: 2025/11/24 05:00:00 – 2025/12/02 04:59:59
After purchasing the Thanksgiving Gift, adventurers can receive rewards for 3 consecutive days, including:
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Back Accessory – Archer Knight Emblem
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Purple Card Album Selection Box ×1
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Moon Chapter ×1
…and other valuable items!
2. Custom Wish
Event Period: 2025/11/20 05:00:00 – 2025/12/20 04:59:59
The Selectable Wish Appearance List has been updated!
This time’s new wish is “Sun-Proof Outing!”
Adventurers can freely choose which wish to draw at any time.
Those who want a new look — get ready to change outfits!
IX. Battle Adjustments and Fixes
1. Battle Adjustments
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[Mandragora Potion] has been added to the Auto-Guard Device!
Once placed, the device will automatically consume this item to protect adventurers in battle.
[Mandragora Potion] has been added to the Auto-Guard Device!
Once placed, the device will automatically consume this item to protect adventurers in battle.
2. Battle Fixes
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Fixed an issue where the Geneticist skill [Cart Cannon] applied the debuff [Weak Point], which incorrectly displayed “reduces target’s Physical/Magic Damage Reduction by 7%.”
→ Correct description: 10%.
※ The actual in-game effect remains unchanged; only the text has been corrected.
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Fixed an issue in the Guild League mode “Land of Strife” where PVE attributes were mistakenly applied instead of PVP attributes.
Fixed an issue where the Geneticist skill [Cart Cannon] applied the debuff [Weak Point], which incorrectly displayed “reduces target’s Physical/Magic Damage Reduction by 7%.”
→ Correct description: 10%.
※ The actual in-game effect remains unchanged; only the text has been corrected.
Fixed an issue in the Guild League mode “Land of Strife” where PVE attributes were mistakenly applied instead of PVP attributes.
X. Optimization and Bug Fixes
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Fixed an issue in the “Inscription Tablet” interface where servers with the new Juperos Ruins opened would open the old Juperos Ruins ranking when clicking the ranking button.
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Fixed an issue in the Anima Tower where, if adventurers were too far away, heroes would occasionally stand idle and not attack.
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Fixed an issue in the “Set Sail Celebration” event where Guild Tasks and Guild Quiz missions could not be completed.
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Fixed an issue with the two-person mount “Cool Pumpkin Carriage”, where the invited passenger was incorrectly displayed outside the mount.
Fixed an issue in the “Inscription Tablet” interface where servers with the new Juperos Ruins opened would open the old Juperos Ruins ranking when clicking the ranking button.
Fixed an issue in the Anima Tower where, if adventurers were too far away, heroes would occasionally stand idle and not attack.
Fixed an issue in the “Set Sail Celebration” event where Guild Tasks and Guild Quiz missions could not be completed.
Fixed an issue with the two-person mount “Cool Pumpkin Carriage”, where the invited passenger was incorrectly displayed outside the mount.
XI. Upcoming Content Preview
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A brand-new 10-player dungeon is coming soon — what kind of new mechanics and challenges await ahead?
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New Legendary Accessories are on the way — stay tuned!
A brand-new 10-player dungeon is coming soon — what kind of new mechanics and challenges await ahead?
New Legendary Accessories are on the way — stay tuned!
The major job balance adjustments are finally here!
We bring you the latest updates on skill adjustments for all guilds and job classes.
There are many changes in this update.
The development team will continue to monitor the performance of each job in real combat and make further optimizations based on these results.
If you have any thoughts or suggestions, please share them with our official customer support — every piece of feedback from you is incredibly valuable!
Now, let’s take a look at the adjustments made to each job!
⚠️ Please note:
Some skill changes only display the max-level effects, and intermediate levels scale proportionally.
Some skills will have different values or effects in PVE and PVP environments. If not specified, the adjustment applies to all modes.
⚔️ General Adjustments
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Skills: Rapid Slide, Camouflage Tactics, Shadow Escape, Experimental Accident, Forward Slide, Final Curtain, Mercy Sanctuary, Teleport, Emergency Escape, Leap, Bow Evasion, Rapid Slide, Charge Attack, Wind Step
→ MP cost adjusted to 0.
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Skills: Elemental Control, Camouflage Tactics, Goddess of Luck’s Blessing, Emergency Food, Levitation, Rhythmic Jump, Pure Land, Fearless Vanguard, Street Graffiti, Lick Fur, Pressure Point: Heal, Roar, Rune of Wisdom, Weapon Block
→ MP cost adjusted to 0.
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For Rune Knight, Guillotine Cross, Sura, Royal Guard, and Shadow Chaser (Dagger form)
→ Attack range increased from 1.5m → 4m.
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For Rune Knight, Guillotine Cross, Sura, and Royal Guard
→ All skills with cast range <4m are now set to 4m.
Skills: Rapid Slide, Camouflage Tactics, Shadow Escape, Experimental Accident, Forward Slide, Final Curtain, Mercy Sanctuary, Teleport, Emergency Escape, Leap, Bow Evasion, Rapid Slide, Charge Attack, Wind Step
→ MP cost adjusted to 0.
Skills: Elemental Control, Camouflage Tactics, Goddess of Luck’s Blessing, Emergency Food, Levitation, Rhythmic Jump, Pure Land, Fearless Vanguard, Street Graffiti, Lick Fur, Pressure Point: Heal, Roar, Rune of Wisdom, Weapon Block
→ MP cost adjusted to 0.
For Rune Knight, Guillotine Cross, Sura, Royal Guard, and Shadow Chaser (Dagger form)
→ Attack range increased from 1.5m → 4m.
For Rune Knight, Guillotine Cross, Sura, and Royal Guard
→ All skills with cast range <4m are now set to 4m.
Royal Guard
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Crescent Slasher
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[PVE] Normal attack trigger cooldown: 0.5s → 0.25s
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[PVP] Normal attack trigger cooldown: 0.5s → 0.4s
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Damage multiplier: 3200% → 3600%
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Damage range: 4m → 5m
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Golden Vow
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New: When HP changes trigger “Fearless Resolve”, gain an extra 20% Physical & Magical Damage Reduction.
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Inspiration duration: 10s → 3s
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Quick Slide
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Move distance: 7m → 10m
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Cooldown: 8s → 6s
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Roar
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Cooldown: 22s → 7s
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After-cast delay: 0.5s → 0.3s
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Intimidating Roar
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Cooldown: 13s → 7s
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Divine Descent
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[PVE] New effect: During Divine Descent, Half Moon Slash triggered by normal attacks has no internal cooldown.
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AoE Devotion
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Changed from “100% of allies’ damage transferred” → “50% of allies’ damage transferred” while under Sanctuary within Battlefield Domain.
Crescent Slasher
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[PVE] Normal attack trigger cooldown: 0.5s → 0.25s
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[PVP] Normal attack trigger cooldown: 0.5s → 0.4s
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Damage multiplier: 3200% → 3600%
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Damage range: 4m → 5m
Golden Vow
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New: When HP changes trigger “Fearless Resolve”, gain an extra 20% Physical & Magical Damage Reduction.
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Inspiration duration: 10s → 3s
Quick Slide
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Move distance: 7m → 10m
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Cooldown: 8s → 6s
Roar
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Cooldown: 22s → 7s
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After-cast delay: 0.5s → 0.3s
Intimidating Roar
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Cooldown: 13s → 7s
Divine Descent
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[PVE] New effect: During Divine Descent, Half Moon Slash triggered by normal attacks has no internal cooldown.
AoE Devotion
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Changed from “100% of allies’ damage transferred” → “50% of allies’ damage transferred” while under Sanctuary within Battlefield Domain.
Rune Knight
⚠️ Due to skill level cap changes, please reset your skill points after the update.
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Dragon Scion
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[PVE] Wind Cutter damage: 800% → 2400%
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[PVP] Wind Cutter damage: 800% → 1600%
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Cooldown: 30s → 25s
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New effect: During Dragon’s Descent, Physical Damage +50%.
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Explosive Blade
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[PVE] 2000% → 3600%
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[PVP] 2000% → 3000%
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Under Dragon Awakening:
[PVE] 3000% → 5500% | [PVP] 3000% → 4500%
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Range: 3m → 4.5m
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Enchanted Blade
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[PVE] Additional Physical Damage: 500% → 1200%
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[PVP] 500% → 800%
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[PVE] Additional Fire Damage (Explosive Blade): 500% → 1200%
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[PVP] 500% → 800%
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Amplify Power
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Aura Sword Physical Damage bonus: 10% → 35%
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Concentration Physical ATK bonus: 45% → 55%
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Hundred Spears
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[PVE] 2400% → 4000%
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[PVP] 1200% → 2000%
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Charge Attack
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Move distance: 9m → 10m
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Cooldown: 5s → 6s
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After-cast delay: 0.65s → 0.2s
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Rune of Wisdom
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Cooldown: 15s → 7s
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After-cast delay: 0.6s → 0.3s
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Rune of Mercy
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New: Grants +30% Physical & Magical Damage Reduction for 20s.
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Dragon’s Roar
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Max skill level reduced to 3, effect equal to previous Lv.5.
⚠️ Due to skill level cap changes, please reset your skill points after the update.
Dragon Scion
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[PVE] Wind Cutter damage: 800% → 2400%
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[PVP] Wind Cutter damage: 800% → 1600%
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Cooldown: 30s → 25s
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New effect: During Dragon’s Descent, Physical Damage +50%.
Explosive Blade
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[PVE] 2000% → 3600%
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[PVP] 2000% → 3000%
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Under Dragon Awakening:
[PVE] 3000% → 5500% | [PVP] 3000% → 4500% -
Range: 3m → 4.5m
Enchanted Blade
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[PVE] Additional Physical Damage: 500% → 1200%
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[PVP] 500% → 800%
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[PVE] Additional Fire Damage (Explosive Blade): 500% → 1200%
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[PVP] 500% → 800%
Amplify Power
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Aura Sword Physical Damage bonus: 10% → 35%
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Concentration Physical ATK bonus: 45% → 55%
Hundred Spears
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[PVE] 2400% → 4000%
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[PVP] 1200% → 2000%
Charge Attack
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Move distance: 9m → 10m
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Cooldown: 5s → 6s
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After-cast delay: 0.65s → 0.2s
Rune of Wisdom
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Cooldown: 15s → 7s
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After-cast delay: 0.6s → 0.3s
Rune of Mercy
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New: Grants +30% Physical & Magical Damage Reduction for 20s.
Dragon’s Roar
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Max skill level reduced to 3, effect equal to previous Lv.5.
Mechanic
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Cast range of all skills with <4m → 4m.
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Flamethrower
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[PVE] 950% → 2500% | [PVP] 950% → 2000%
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Vulcan Arm
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[PVE] 1600% → 3800% | [PVP] 1600% → 3200%
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Overclock→ “+30% Physical Damage and +15% ATK”
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Magnetic Field → New: Reduces enemy Physical Damage Reduction by 30%
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FAW Cannon Turret → [PVE] 200/250/400% → 600/750/1200% | [PVP] → 400/500/800%
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FAW Silver Sniper
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[PVE] Main Gun 450% → 1200%, Floating Gun 600% → 1500%
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[PVP] Main Gun 450% → 900%, Floating Gun 600% → 1200%
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Cart Smash
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[PVE] 1400% → 3200%, Burning Zone 220% → 800%
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[PVP] 1400% → 2800%, Burning Zone 220% → 600%
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Cooldown 1s → 0s
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Front Slide → Move distance 7m → 8.5m, cooldown 12s → 8s, delay 0.5s → 0.2s
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Levitation → Cooldown 15s → 12s
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Wrench DA→ +15% chance to treat enemy element as “weakness” on Fire attacks (+20 refine)
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Flame DA → +15% chance to ignore enemy resistance on Fire attacks (+20 refine)
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Sigil: Ace Mechanic
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Lv.1: FAW turret damage reduction 80% → 50%, Lv.2–4: No reduction during Silver Sniper mode.
Cast range of all skills with <4m → 4m.
Flamethrower
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[PVE] 950% → 2500% | [PVP] 950% → 2000%
Vulcan Arm
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[PVE] 1600% → 3800% | [PVP] 1600% → 3200%
Overclock→ “+30% Physical Damage and +15% ATK”
Magnetic Field → New: Reduces enemy Physical Damage Reduction by 30%
FAW Cannon Turret → [PVE] 200/250/400% → 600/750/1200% | [PVP] → 400/500/800%
FAW Silver Sniper
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[PVE] Main Gun 450% → 1200%, Floating Gun 600% → 1500%
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[PVP] Main Gun 450% → 900%, Floating Gun 600% → 1200%
Cart Smash
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[PVE] 1400% → 3200%, Burning Zone 220% → 800%
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[PVP] 1400% → 2800%, Burning Zone 220% → 600%
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Cooldown 1s → 0s
Front Slide → Move distance 7m → 8.5m, cooldown 12s → 8s, delay 0.5s → 0.2s
Levitation → Cooldown 15s → 12s
Wrench DA→ +15% chance to treat enemy element as “weakness” on Fire attacks (+20 refine)
Flame DA → +15% chance to ignore enemy resistance on Fire attacks (+20 refine)
Sigil: Ace Mechanic
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Lv.1: FAW turret damage reduction 80% → 50%, Lv.2–4: No reduction during Silver Sniper mode.
Genetic
⚠️ Reset skills after update due to level cap changes.
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Plant Cultivation → New: +30% Physical & Magical Damage
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Crazy Weed, Hell Plant, Explosive Seed, Mandragora Scream
→ Max level 5, effects same as old Lv.10
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Demonic Fire
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[PVE] 2-hit zone damage: 1930% → 2800%
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[PVP] 1930% → 2550%
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Fire area damage every 0.5s: [PVE] 680% → 1150% | [PVP] 680% → 950%
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Cart Tornado → [PVE] 1200% → 2000% | [PVP] 1200% → 1800%
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Cart Cannon → [PVE] 2600% → 3200% | [PVP] 2600% → 3000%
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Restore Reaction → New: Each stack grants +6% Physical & Magical Damage Reduction; delay 0.6s → 0.35s
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Cart Remodeling → +30% Physical & Magical Damage
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Illusion Doping → Max level 1, effect same as old Lv.3
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Autopilot Cart → Max level 5, delay 0.5s → 0.25s
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Corrosion Research → +10% chance for Demon Flame to break enemy equipment
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Lab Accident → Cooldown 12s → 9s, delay 0.65s → 0.2s
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Emergency Food → Trigger interval 20s → 14s, delay 1.1s → 0.3s
⚠️ Reset skills after update due to level cap changes.
Plant Cultivation → New: +30% Physical & Magical Damage
Crazy Weed, Hell Plant, Explosive Seed, Mandragora Scream
→ Max level 5, effects same as old Lv.10
Demonic Fire
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[PVE] 2-hit zone damage: 1930% → 2800%
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[PVP] 1930% → 2550%
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Fire area damage every 0.5s: [PVE] 680% → 1150% | [PVP] 680% → 950%
Cart Tornado → [PVE] 1200% → 2000% | [PVP] 1200% → 1800%
Cart Cannon → [PVE] 2600% → 3200% | [PVP] 2600% → 3000%
Restore Reaction → New: Each stack grants +6% Physical & Magical Damage Reduction; delay 0.6s → 0.35s
Cart Remodeling → +30% Physical & Magical Damage
Illusion Doping → Max level 1, effect same as old Lv.3
Autopilot Cart → Max level 5, delay 0.5s → 0.25s
Corrosion Research → +10% chance for Demon Flame to break enemy equipment
Lab Accident → Cooldown 12s → 9s, delay 0.65s → 0.2s
Emergency Food → Trigger interval 20s → 14s, delay 1.1s → 0.3s
Grand Summoner
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Sacrifice of Spirit → Delay 0.6s → 0.45s, can move while casting
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Rage of Nature → Delay 0.5s → 0.33s, can move while casting
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Life Spirit Unity → New: Increases summoned pet damage and summon burst by 175%, adds HP cap and movement speed +70%
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Spirit of Savage / Picky Peck / Scar of Tarou / Lunatic Carrot Beat
→ Cooldown 7s → 5s, shared CD 1s → 0.5s, delay ~0.4s, now element-convertible
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Cat Possession → New auto-cast logic prioritizing highest Physical/Magic/Adventure Value ally
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Leap → Distance 9m → 8.5m, cooldown 7s → 8s, delay 0.21s → 0.2s
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Grooming → Cooldown 20s → 12s, delay 0.35s → 0.3s
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Chili Spear → [PVE] 1900% → 3300%, [PVP] 1900% → 2400%
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Chili Bomb → [PVE] 700%x stacks → 1800%x stacks x1.5, [PVP] →1200%x stacks x1.2
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Starstone: Life / Earth / Ocean
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Life: +1% Physical Dmg, +0.5% ATK
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Earth: +1% Magical Dmg, +0.5% M.ATK
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Ocean: +0.5% Magical Dmg, +1% M.ATK
Sacrifice of Spirit → Delay 0.6s → 0.45s, can move while casting
Rage of Nature → Delay 0.5s → 0.33s, can move while casting
Life Spirit Unity → New: Increases summoned pet damage and summon burst by 175%, adds HP cap and movement speed +70%
Spirit of Savage / Picky Peck / Scar of Tarou / Lunatic Carrot Beat
→ Cooldown 7s → 5s, shared CD 1s → 0.5s, delay ~0.4s, now element-convertible
Cat Possession → New auto-cast logic prioritizing highest Physical/Magic/Adventure Value ally
Leap → Distance 9m → 8.5m, cooldown 7s → 8s, delay 0.21s → 0.2s
Grooming → Cooldown 20s → 12s, delay 0.35s → 0.3s
Chili Spear → [PVE] 1900% → 3300%, [PVP] 1900% → 2400%
Chili Bomb → [PVE] 700%x stacks → 1800%x stacks x1.5, [PVP] →1200%x stacks x1.2
Starstone: Life / Earth / Ocean
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Life: +1% Physical Dmg, +0.5% ATK
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Earth: +1% Magical Dmg, +0.5% M.ATK
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Ocean: +0.5% Magical Dmg, +1% M.ATK
Sura
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Power Implantation → New: +30% Physical & Magical Damage Reduction
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Body Relocation → Distance 5m → 8.5m, delay 0.18s → 0.2s
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Gentle Touch: Cure → Cooldown 18s → 7s, delay 0.4s → 0.3s
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Tiger Cannon → 4500% → 5000%
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Dragon Combo → 2200% → 2600%
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Dragon Tiger Combo → Bonus damage 4800% → 6400%
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Thunderclad Roar – Dragon’s Roar → 3800% → 5200%
Power Implantation → New: +30% Physical & Magical Damage Reduction
Body Relocation → Distance 5m → 8.5m, delay 0.18s → 0.2s
Gentle Touch: Cure → Cooldown 18s → 7s, delay 0.4s → 0.3s
Tiger Cannon → 4500% → 5000%
Dragon Combo → 2200% → 2600%
Dragon Tiger Combo → Bonus damage 4800% → 6400%
Thunderclad Roar – Dragon’s Roar → 3800% → 5200%
Archbishop
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Mercy Sanctuary → Distance 7m → 8.5m, cooldown 12s → 8s, delay 0.5s → 0.2s
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Purification Pool → Cooldown 15s → 12s, delay 0.65s → 0.3s
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High Heal → Now castable while moving
Mercy Sanctuary → Distance 7m → 8.5m, cooldown 12s → 8s, delay 0.5s → 0.2s
Purification Pool → Cooldown 15s → 12s, delay 0.65s → 0.3s
High Heal → Now castable while moving
Guillotine Cross
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Wind Step → Cooldown 8s → 7s, delay 0.15s → 0.2s
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Weapon Block → Cooldown 15s → 7s
Wind Step → Cooldown 8s → 7s, delay 0.15s → 0.2s
Weapon Block → Cooldown 15s → 7s
Shadow Chaser
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Emergency Escape → Distance 7m → 8.5m, cooldown 7s → 8s, delay 0.26s → 0.2s
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Graffiti Mastery → Cooldown 10s → 12s, delay 0.9s → 0.3s
Emergency Escape → Distance 7m → 8.5m, cooldown 7s → 8s, delay 0.26s → 0.2s
Graffiti Mastery → Cooldown 10s → 12s, delay 0.9s → 0.3s
Ranger
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Disengage → Cooldown 9s → 10s, delay 0.35s → 0.25s
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Windfury Shot → [PVE] 3500% → 5500%
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Sniping Shot → [PVE] 2200% → 3800%
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Elusive Wind → Reduces Gale Shot shared cooldown by 70% → 80%, increases its damage by 100% → 125%
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Warg Strike → 1800% → 2700%, at 100 Wild Points 2100% → 3240%, max Corrosion stacks 6 → 10
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Warg Bite → 960% → 2520%, at 100 Wild Points 1200% → 3240%, Corrosion bonus 80%x → 140%x per stack
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Warg Rampage → [PVE] 2500% → 3600%, [PVP] 2500% → 3150%, at 100 Wild Points 3000% → 4500%
Disengage → Cooldown 9s → 10s, delay 0.35s → 0.25s
Windfury Shot → [PVE] 3500% → 5500%
Sniping Shot → [PVE] 2200% → 3800%
Elusive Wind → Reduces Gale Shot shared cooldown by 70% → 80%, increases its damage by 100% → 125%
Warg Strike → 1800% → 2700%, at 100 Wild Points 2100% → 3240%, max Corrosion stacks 6 → 10
Warg Bite → 960% → 2520%, at 100 Wild Points 1200% → 3240%, Corrosion bonus 80%x → 140%x per stack
Warg Rampage → [PVE] 2500% → 3600%, [PVP] 2500% → 3150%, at 100 Wild Points 3000% → 4500%
Warlock
For the Warlock elemental combo-type skills — [Comet Destruction], [Chain Lightning], [Earth Distortion], and [Frozen Abyss] — when the same element energy is less than 4, their damage multiplier and hit count remain unchanged.
When the same element energy is equal to 4, the damage multiplier and hit count change.
Skill – Comet
※ In the previous version, this skill’s description had errors in damage multipliers and hit counts. The actual effects were as follows; this update only corrects the description and does not change the actual effect.
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When possessing 0–3 Fire Energy,
changed from:
“Afterward, Comet Destruction explodes, dealing two additional hits of 3100% Fire Magic Damage to surrounding enemies.”
to:
“Afterward, Comet Destruction explodes, dealing one hit of 2800% and one hit of 3100% Fire Magic Damage to surrounding enemies.” -
When possessing 4 Fire Energy,
changed from:
“Deals 1500% Fire Magic Damage to up to 10 enemies within a 5-meter radius,” and
“Afterward, Comet Destruction explodes again, dealing 3100% Fire Magic Damage to surrounding enemies.”
to:
“Deals three hits of 3500% Fire Magic Damage to up to 10 enemies within a 5-meter radius,” and
“Afterward, Comet Destruction explodes, dealing one hit of 3300% and one hit of 3600% Fire Magic Damage to surrounding enemies.” -
Removed effect:
“When hitting a target affected by your [Conductive] effect, consumes [Conductive] and deals an additional 4000% Fire Magic Damage (based on skill’s learned level).”
Skill – Chain Lightning
※ Previously, this skill had incorrect descriptions and effects. Both have been adjusted to match.
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When possessing 0–3 Wind Energy,
changed from:
“Releases lightning at the current target, dealing 2400% Wind Magic Damage. If other enemies are nearby, it chains to up to 4 nearby enemies, dealing 1800% Wind Magic Damage.”
to:
“Releases lightning at the current target, dealing three hits of 1600% and one hit of 2500% Wind Magic Damage.
If other enemies are nearby, it chains to up to 4 nearby enemies, each taking one hit of 2500% Wind Magic Damage.” -
When possessing 4 Wind Energy,
changed from:
“Releases lightning at the current target, dealing 1800% Wind Magic Damage. If other enemies are nearby, it chains to up to 4 nearby enemies, dealing 1800% Wind Magic Damage.”
to:
“Releases lightning at the current target, dealing three hits of 4000% and one hit of 5400% Wind Magic Damage.
If other enemies are nearby, it chains to up to 4 nearby enemies, each taking one hit of 5400% Wind Magic Damage.” -
Removed effect:
“When hitting a target affected by your [Burning Heat] effect, consumes [Burning Heat] and deals three additional hits of 2300% Wind Magic Damage (based on skill’s learned level).” -
After-cast delay reduced from 1.2s → 0.55s
Skill – Earth Distortion
※ This skill had incorrect damage and hit count descriptions; both are now corrected.
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When possessing 0–3 Earth Energy,
changed from: “Deals 4 hits of 1200% Earth Magic Damage to up to 10 enemies within a 5m radius.”
to: “Deals 4 hits of 1800% Earth Magic Damage to up to 10 enemies within a 5m radius.” -
When possessing 4 Earth Energy,
changed from: “Deals 4 hits of 450% Earth Magic Damage to up to 10 enemies within a 5m radius.”
to: “Deals 4 hits of 4000% Earth Magic Damage to up to 10 enemies within a 5m radius.” -
Removed effect:
“When hitting a target affected by your [Absolute Zero] effect, consumes it and reduces the target’s Move Speed, Physical & Magic Defense, and Healing Received by 30% for 5s (based on skill level).”
Skill – Frozen Abyss
※ This skill also had incorrect damage and description; both are fixed.
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When possessing 0–3 Frost Energy,
changed from: “Deals 5 hits of 2600% Water Magic Damage.”
to:
“Summons ice spikes within the area, dealing three hits of 1600% and one hit of 2500% Water Magic Damage to up to 10 enemies within 5m.” -
When possessing 4 Frost Energy,
changed from: “Deals 1900% Water Magic Damage.”
to:
“Summons ice spikes within the area, dealing three hits of 4000% and one hit of 5400% Water Magic Damage to up to 10 enemies within 5m.” -
Removed effect: The [Absolute Zero] damage reduction by 30% effect.
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Removed effect:
“When hitting a target affected by your [Quicksand] effect, consumes it to inflict Silence for 4s, reduce Physical & Magic Attack by 30%, and Movement Speed by 30% for 5s (based on skill level).”
Skill – Teleportation (Psychic Transfer)
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Cooldown increased: 6s → 9s
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After-cast delay reduced: 0.26s → 0.2s
Skill – Elemental Mastery
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Cooldown increased: 10s → 14s
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After-cast delay increased: 0.2s → 0.3s
Sigil – Elemental Weaving
※ Completely reworked; below is the new effect:
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Lv.1: When any of the four elemental skills ([Comet Destruction], [Chain Lightning], [Earth Distortion], [Frozen Abyss]) hit a target affected by a non-self-applied status (Burning Heat, Conductive, Absolute Zero, Quicksand), consume it and detonate for 1000% Magic Damage of the corresponding element.
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Lv.2: Same as Lv.1, but detonation damage becomes 1600% Magic Damage.
Consuming any of these effects increases your Fire/Wind/Earth/Water damage by 5% for 5s. -
Lv.3: Detonation damage becomes 2600% Magic Damage.
Consuming the effects grants 5% increased Fire/Wind/Earth/Water damage for 5s.
Additional bonuses:-
[Burning Heat]: Target takes +5% Fire Damage.
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[Conductive]: Reduces target’s Physical & Magic Defense by 10%.
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[Earth Distortion]: Skill damage +10%.
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[Frozen Abyss]: Skill damage +10%.
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Lv.4: Detonation damage becomes 4000% Magic Damage.
Additional bonuses:-
[Burning Heat]: Target takes +5% Fire Damage.
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[Conductive]: Reduces target’s Physical & Magic Defense by 10%.
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[Earth Distortion]: Skill damage +10%.
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[Frozen Abyss]: Skill damage +10%.
Consuming any of these effects grants +12% Fire/Wind/Earth/Water Damage and +10% Magic Attack for 5s.
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[Sorcerer]
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Skills: Magic Fist, Spirit Boost, Extreme Void
→ Attack range +1m -
Skills: Fire Bolt, Ice Bolt, Thunderbolt, Earthquake
→ Attack range +1m
[Nightwatch]
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Skill – Attack:
Damage multiplier increased 100% → 400% -
Skill – Gray Rhino’s Eye:
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PvE damage multiplier 1600% → 2800%
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PvP damage multiplier 1600% → 2200%
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Effect trigger cooldown 1s → 0.3s
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Skill – Weapon Modification:
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Bonus damage +30% → +50%
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After-cast delay 0.5s → 0.35s
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Skill – Suppressive Fire:
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PvE grenade counterattack damage 2000% → 3200%
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PvP grenade counterattack damage 2000% → 2600%
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Effect trigger cooldown 0.5s → 0.3s
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After-cast delay 0.5s → 0.35s
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Skill – Nightfire Air Raid:
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PvE shot damage 500% → 1500%
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PvP shot damage 500% → 1000%
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After-cast delay 0.5s → 0.35s
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Skill – Shark Eye:
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PvE: [Gatling Gun] attack damage 1800% → 2400%
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PvP: [Gatling Gun] attack damage 1800% → 2000%
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Skill – Night Breakout:
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Dash distance 9m → 7m
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Cooldown 7s → 9s
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After-cast delay 0.6s → 0.2s
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Skill – Goddess of Fortune’s Blessing:
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Cooldown 18s → 14s
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After-cast delay 0.35s → 0.3s
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Skill – Supply Drop:
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After-cast delay 0.5s → 0.35s
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Skill – Mission Bombard:
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After-cast delay 0.6s → 0.35s
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Stargazing – Battlefield Commander:
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Lv.60: Each layer of Faith grants +10% Ranged Physical Damage
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Stargazing – Moonlight Ace:
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Lv.60: Each layer of Faith grants +10% Ranged Physical Damage
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[Maestro / Wanderer]
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Skill – Curtain Call:
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Dash distance 7m → 8.5m
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Cooldown 7s → 8s
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After-cast delay 0.21s → 0.2s
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Skill – Joyful Notes:
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Cooldown 20s → 12s
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After-cast delay 0.35s → 0.3s
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