
I. Hugel, Land of Ruins
Adventurers, are you ready to embark on an exploration of the brand new map, Hugel?
1. Beware! Hugel's Fruits Bite!
The brand new map, Hugel, is now open! The new main city [Hugel Town] and wilderness maps [Hugel Field], [Sealed Tower], and [Temple Ruins] are now accessible! Adventurers can venture forth and explore. The map is also full of little surprises waiting for adventurers to discover! Visit the official website to catch a glimpse of this charming European-style pastoral town: [Hugel Exploration Guide]
Adventurers who have reached Base Level 131 will receive a pigeon post from NPC Kases, enabling them to accept the quest [Mysterious Town] to unlock the new Hugel main story. Completing the main quest will grant a large amount of Base EXP rewards and furniture: Lotus Leaf Blueprint.
Time can bury cities, but it cannot bury true hearts. In Hugel, adventurers can also make many new friends: Quinn, Nikki, Marias, Lophira, Roger, Dorothy, and Dada. New stories are about to unfold, and new adventures await you! For more exclusive secrets of Hugel NPCs, please visit: [Hugel Legends: A Great Revelation]
2. New Monsters, New Cards
New monsters and new MVPs: Detardeurus, Randgris, and Memory of Thanatos are here! Face new challenges with your teammates!
At the same time, new cards are also waiting for adventurers to collect!
[New MVP Cards]: Detardeurus Card, Memory of Thanatos Card, Randgris Card [New Monster Cards]: Nobless Card, Green Bellus Card, Red Bellus Card, Consoler Card, Requiem Card, Frenzied Evil Box Card, Shadow Demon Card, Yellow Plasma Card, Black Cube Demon Card, Headless Dragon Card, Executioner Card, Colored Shadow Demon Card
[MVP Cards]
Detardeurus Card
Base Effect: Magic SP Consumption +10%, Physical Damage Reduction +40%
Advanced Effect: Physical Damage Reduction +5% / Max HP +6% / Max HP +10%
Collection Attribute: Physical Damage Reduction +3%
Memory of Thanatos Card
Base Effect: Max HP +10%, Unique Effect: 10% chance to restore 10% of Max HP when attacked. Physical and Magic Damage Reduction increases by 40% for 5 seconds. Cooldown 10 seconds.
Advanced Effect: Max HP +5% / Chance to trigger HP restore effect when attacked increases by 5% / Duration increases to 7 seconds
Collection Attribute: Max HP +3%
Randgris Card
Base Effect: Unique Effect: When taking lethal skill damage, retain 1 HP, purify all debuffs, become invincible for 1 second, and restore HP/SP to 70%. This effect has a 3-minute cooldown.
Advanced Effect: Physical/Magic Damage Reduction +5% / Max HP +6% / Physical/Magic Damage Reduction +10%
Collection Attribute: Magic Damage Reduction +3%
[Monster Cards]
Novus Card
Base Effect: Burn Resistance +30%, Max HP +6%
Advanced Effect: Burn Resistance +15% / Max HP +3% / Max HP +4%
Collection Attribute: Max HP +1%
Green Ferus Card
Base Effect: Physical Attack +25
Advanced Effect: Physical Attack +10 / Physical Attack +15 / Physical Attack +30
Collection Attribute: Max HP +50
Red Ferus Card
Base Effect: Magic Attack +25
Advanced Effect: Magic Attack +10 / Magic Attack +15 / Magic Attack +30
Collection Attribute: Max HP +50
Solace Card
Base Effect: Poison Property Damage Reduction +15%, VIT +5
Advanced Effect: VIT +5 / Poison Property Damage Reduction +1.5% / Poison Property Damage Reduction +2.5%
Collection Attribute: Crit Shield +2
Shelter Card
Base Effect: Max HP +3%, Damage Reduction from Undead Race +5%
Advanced Effect: Max HP +0.5% / Max HP +1.5% / Damage Reduction from Undead Race +2.5%
Collection Attribute: Physical Attack +5
Ancient Mimic Card
Base Effect: STR +4, Physical Attack +20. When dealing physical damage, there is a 20% chance to enter "Core Overload" state for 6 seconds, increasing physical damage by 7% and attack speed by 10%. Cooldown 12 seconds. Effect does not stack, only resets duration. Multiple cards do not stack chance.
Advanced Effect: STR +4 / Physical Damage +3% / Core Overload trigger chance +5%
Collection Attribute: Physical Attack +12
Skogul Card
Base Effect: Ignore Magic Defense +5%, INT +2
Advanced Effect: INT +2 / Ignore Magic Defense +2% / Ignore Magic Defense +3%
Collection Attribute: Ignore Physical Defense +2%
Plasma Card
Base Effect: Max HP +3%, Damage Reduction from Dragon Race +5%
Advanced Effect: Max HP +0.5% / Max HP +1.5% / Damage Reduction from Dragon Race +2.5%
Collection Attribute: Magic Attack +5
Skeggiold
Base Effect: INT +4, Magic Attack +20. When magic skills hit an enemy, there is a 20% chance to trigger "Void Resonance" for 6 seconds, increasing magic damage by 7% and reducing magic SP consumption by 10%. Cooldown 12 seconds. Effect does not stack, only resets duration. Multiple cards do not stack chance.
Advanced Effect: INT +4 / Magic Damage +3% / Void Resonance trigger chance +5%
Collection Attribute: Magic Attack +12
Hydrolancer Card
Base Effect: Magic Attack +20, Magic Attack +2%
Advanced Effect: Fire, Water, Wind, Earth Property Skill Damage +2.5% / Magic Attack +5% / Fire, Water, Wind, Earth Property Skill Damage +5%
Collection Attribute: Magic Attack +12
Retribution Card
Base Effect: Magic Damage +5%. When performing a magic attack, there is a 5% chance to auto-cast "Magic Bombardment," dealing 50% Earth property magic damage to up to 30 enemies within a 4-meter range, and reducing enemies' movement speed by 30% for 3 seconds within the bombarded area. This effect has a 10-second cooldown. Multiple cards stack chance.
Advanced Effect: Magic Damage +2% / Chance to auto-cast Magic Bombardment on magic attack increases by 3% / Cooldown of Magic Bombardment trigger -4 seconds
Collection Attribute: Magic Attack +12
Frus Card
Base Effect: Max HP +4%. When attacked, restore 100 SP. This effect has a 0.5-second cooldown.
Advanced Effect: Max HP +1% / Max HP +3% / SP restored when attacked increases by 100
Collection Attribute: Max HP +1%
3. Hugel Welfare Party Begins
Hugel is online, and a welfare party prepared for adventurers is here! Let's see what version activities and gifts are available!
Visit the event announcement to learn more about the Hugel Welfare Party: [Hugel Town Opens, Welfare Party Begins!]
Gift of the Sealed Tower Hugel Town opens, bringing surprising good gifts! From 07/09 to 07/15, you can receive numerous surprising gifts daily via mail, including Select Pet Box I*1, Mouth Ornament - Grazing*1, and more!
Super Novice Summoning Ritual Event Time: 2025/07/10 5:00:00 - 2025/07/16 5:00:00 During the event, adventurers can receive a slogan to rescue Novices daily through the in-game daily login pop-up window. When the number of adventurers who send the slogan on the world channel reaches 777 across all servers, power will be channeled to unseal the Super Novices, and their gratitude will be received! Every evening at 19:00, the Super Novices will send out daily gratitude gifts to adventurers via mail. Adventurers, remember to check your mail!
Conquer! Tower of Valhalla! Event Time: 2025/07/14 5:00:00 - 2025/07/20 23:59:59 After the Tower of Valhalla opens, by 2025/07/20 23:59:59, adventurers ranked in the top 50 on the leaderboard of each server can receive gifts from the Tower of Valhalla! Event Rewards: 1st-5th Place: Title [Lord of Valhalla] and accompanying sticker, Soul Summoning Gem*10, Swamp House Blueprint*1 6th-20th Place: Title [Valhalla Conqueror], Soul Summoning Gem*5, Swamp House Blueprint*1 21st-50th Place: Title [Valhalla Master], Soul Summoning Gem*3
Dorothy's Commission - Find the Fruit Spirit Event Time: 2025/07/14 5:00:00 - 2025/07/20 23:59:59 During the event, Dorothy will tell adventurers the target monster for the day's commission. After adventurers find the monster in Hugel Town, take a photo (it can be a close-up of the monster or a group photo!), and leave a comment with the monster photo under the daily event post on the FB fan page to claim Dorothy's daily thank-you gift. To thank adventurers for their help, Dorothy has also specially prepared an additional title and limited appearance for adventurers who help her for 7 consecutive days: Headwear - Little Duck Safety Helmet*1!
Branch Battle Royale Event Time: 2025/07/14 5:00:00 - 2025/07/28 4:59:59 During the event, you can use Divine Tree Branches and Aged Twigs to summon [Detardeurus], [Memory of Thanatos], and [Randgris]. The top 500 chosen adventurers in the server for the number of new MVPs summoned will receive a gift from Memory of Thanatos.
II. New Class: Super Novice
The brand new external class - Super Novice will officially launch on July 16th!
As the ultimate evolution of the Novice, the Super Novice breaks through class limitations and gains various traits: they can learn representative skills from various classes before their 3rd job advancement, freely switch between melee disruption, ranged support, and extreme output modes according to combat situations, and achieve tactical cooperation difficult for other classes through skill combinations.
Super Novices can only freely transfer from other 3rd job classes and cannot freely transfer during the Novice/1st Job/2nd Job/Advanced 2nd Job stages.
III. Valhalla Grimoire
The power of Valhalla comes from an ancient magic book and magic cards containing the power of stars, found in the Temple Ruins. Within them are sealed different people and things blessed by star array power, for adventurers to command. Adventurers can click the [Valhalla Grimoire] icon on the main interface to enter the Valhalla nurturing interface.
Unlock Level: Base 130
[Acquiring Valhalla]
Adventurers can acquire Valhalla directly, or manually unlock Valhalla after collecting enough fragments of a specific Valhalla. If duplicate Valhalla are acquired, they will automatically be decomposed into a specified number of fragments of the same name.
Valhalla and Valhalla fragments can be obtained through the Tower of Valhalla, Guild League, Kingdom War, and Four Realms, or by using [Soul Summoning Gems] to draw in Valhalla Summon.
[Valhalla Attributes]
The attributes provided by Valhalla consist of three parts: Unlock Attributes, On-Duty Level Up Attributes, and On-Duty Advancement Attributes. Click the [Album] button on the Valhalla Grimoire interface to nurture Valhalla and enhance attributes.
Unlock Attributes:
After an adventurer acquires a specific Valhalla, its unlock attributes will be activated. Adventurers can enjoy the unlock attribute bonus without putting the Valhalla on duty.
Acquiring more Valhalla and increasing their levels and tiers can increase the [Valhalla Album] level.
Deployed Level Up Attributes:
On-Duty Level Up Attributes only take effect for Valhalla that are "on duty".
There are a maximum of 5 Valhalla slots that can be on duty.
The On-Duty Level Up Attributes of Valhalla are affected by the Valhalla's level.
Adventurers cannot put Valhalla on duty or take them off duty while in combat.
Deployed Advancement Attributes:
On-Duty Advancement Attributes only take effect for Valhalla that are "on duty".
On-Duty Advancement Attributes are related to the current tier of the Valhalla. After the Valhalla's tier is increased, it can not only enhance existing On-Duty Advancement Attributes but also unlock more On-Duty Advancement Attributes.
[Valhalla Sets]
Valhalla have different quality set combinations, and each set can provide different set effects.
Putting all Valhalla in a set on duty will grant the set effect.
The higher the Valhalla's rank, the higher the set effect level. The set effect level is determined by the lowest Valhalla rank in the combination.
[Valhalla Levels]
Adventurers can consume "Valhalla EXP Books" to level up Valhalla.
Increasing Valhalla levels can enhance Valhalla's On-Duty Level Up Attributes.
[Valhalla Advancement]
Valhalla can be advanced by consuming fragments of the same name. Specific tiers require additional consumption of Valhalla Advancement Stones of different qualities.
Valhalla Advancement Stones can be purchased with Diamonds/Meow Meow Fruits in the marketplace and can also be obtained through Valhalla Summon and the Tower of Valhalla.
Advancement can unlock new On-Duty Advancement Attributes or upgrade existing On-Duty Advancement Attributes.
[Loadout Schemes]
Adventurers can save multiple Valhalla loadout schemes and customize their names.
Switching loadout schemes has a cooldown. During the cooldown, loadout schemes cannot be switched.
Adventurers cannot switch schemes while in combat.
[Valhalla Summon]
Valhalla Summon is one of the main ways to obtain Valhalla.
Adventurers can find the [Pray] button through the Valhalla Grimoire interface to enter the Valhalla Summon page and draw.
Using "Soul Summoning Gems" allows drawing. "Soul Summoning Gems" can be purchased with Meow Meow Fruits/Diamonds in the marketplace.
"Soul Summoning Gems" can not only draw Valhalla and Valhalla fragments but also items like "Valhalla EXP Books" and "Spirit Cores".
Each "Soul Summoning Gem" used grants 1 "Spirit Core". "Spirit Cores" can be exchanged for "Valhalla EXP Books" and various quality "Valhalla Advancement Stones" in the Point Shop - Valhalla Shop.
Valhalla Prayer has a guaranteed draw function: a Legendary Valhalla is guaranteed within 50 draws, and a Mythic Valhalla is guaranteed within 120 draws.
Valhalla Prayer also has a Wishlist function. Adventurers can select 2 Legendary Valhalla and 2 Mythic Valhalla as their wish Valhalla.
IV. Tower of Valhalla
On 2025/7/14 05:05, the Tower of Valhalla officially opens!
Those who conquer the Tower of Valhalla will gain the recognition of countless Valhalla and endless glory.
A [Tower of Valhalla] button has been added to the Endless Tower interface. Click it to enter the new gameplay: Tower of Valhalla.
Unlock Conditions: Complete Endless Tower Normal Mode 60 layers and reach Base Level 130.
[Gameplay Summary]
The Tower of Valhalla has 60 layers, each with 5 powerful enemies.
Each layer has corresponding clear conditions. Achieving one clear condition unlocks 1 star. A maximum of 3 stars can be unlocked per layer.
Lighting up 1 star is considered clearing the current layer and grants clear rewards. If fewer than 1 star is obtained, the challenge fails, and no rewards are obtained.
Each layer of the Tower of Valhalla will have corresponding affix effects and unlock conditions. Details can be viewed in the in-game Tower of Valhalla interface.
The first 30 layers of the Tower of Valhalla can be skipped based on clear time. Skipping layers will no longer occur after layer 30.
[Gameplay Rewards]
1 star grants the reward for the current layer.
In addition to the rewards for each layer, the Tower of Valhalla also has first-clear rewards for corresponding layers.
Successfully challenging the first 30 layers of the Tower of Valhalla will grant all rewards from Endless Tower Normal and Challenge modes.
Clearing the Tower of Valhalla weekly can grant many Valhalla fragments, Valhalla nurturing items, and even a chance to directly obtain the Mythic Valhalla: Yifa.
[Leaderboard]
Ranking data primarily calculates the total number of stars obtained by the adventurer's team. If the total number of stars is the same, adventurers who reached that number of stars first will be ranked higher.
Leaderboard data refreshes daily at 5:00. Weekly settlement is at 5:00 on Monday.
Ranking rewards include exclusive titles!
V. Breakthrough! Level 140!
The server level and adventurer Base level caps have been increased to 140! When adventurers who have already reached Lv.130 first log in, all stored excess Lv.131 experience will be converted into season currency at a certain ratio. Season currency can be exchanged for various materials in the season shop!
Characters reaching Lv.140 are considered max level and cannot continue to level up, but they can still gain and accumulate experience. Excess experience can be exchanged for items in the experience shop.
Pet levels and equipment enhancement levels will also have their caps increased to Lv.140.
VI. Loki Cup Practice Matches Underway
[Practice Match Schedule]
July 10th 20:55-21:20
July 12th 20:55-21:20
July 15th 20:55-21:20
July 17th 20:55-21:20
July 19th 20:55-21:20
July 22nd 20:55-21:20
July 24th 20:55-21:20
July 26th 20:55-21:20
July 29th 20:55-21:20
July 31st 20:55-21:20
August 2nd 20:55-21:20
Due to the Loki Cup schedule adjustment, the Guild League activities originally scheduled for the evenings of July 8th, July 10th, July 12th, July 15th, July 17th, July 19th, July 22nd, July 24th, July 26th, July 29th, July 31st, and August 2nd will be replaced by Loki Cup Practice Matches. Each practice match will award corresponding practice match rewards! After the practice matches, the Loki Cup Auction event will also open. Adventurers in need should not miss it!
The Loki Cup Practice Matches offer abundant rewards and are an absolutely unmissable event for adventurers! The Guild League activities closed due to the Loki Cup schedule adjustment will not issue corresponding compensation. Thank you for your understanding, adventurers!
The estimated time for Guild League to reopen is August 5th. Server-wide League will open during the week of August 5th, and Cross-server League will open during the week of August 12th.
[Practice Match Optimizations]
Merit Adjustment: The merit consumption for using control-immune and movement speed skills has been increased to 40000 per use.
Practice Match Battlefield Map: The score panel now displays [My Guild Score] information.
Guild Information Area: The pop-up window for the current progress of score bonus effects has been removed. Instead, clicking on your guild information area will bring up a description of the currently activated score bonus effects on the right side.
Fallen Land: The maximum performance score that support classes can obtain through healing has been adjusted from 20000 to 2000.
If adventurers encounter any unusual situations during the competition, please contact customer service immediately or inform us through other means. The event committee is always on standby to ensure that competition enjoyment is the top priority! If adventurers have any suggestions for the competition gameplay, please also be sure to tell us by contacting customer service, leaving comments on social media, etc. Every suggestion from adventurers is an important reference for us to optimize the event experience, and we will seriously evaluate and strive to implement them!
VII. Time-Space Simulation Battle New Season
Season Time: 2025/07/14 12:00:00 - 2025/08/05 00:00:00
The new season of Time-Space Simulation Battle has begun!
Individual rank rewards include "Mark of the Strong", "Diamonds", "Time-Space Simulation Battle Rank Title", "Precious Card Fragments", and "Moon Chapter"; reaching the [Unrivaled] individual rank will also grant "Mount - Military Green Motorcycle (30 days)"!
Completing specified weekly & seasonal missions in Time-Space Simulation Battle will also grant many great gifts such as "Mark of the Strong", "Diamonds", "Time-Space Series Feather Optional Box", "Exotic Card Draw Ticket", and "Statue Part Material Optional Box F"!
Players with Base.Lv45 or higher can form a team or participate individually in Time-Space Simulation Battle ranked matches.
The rank difference between the captain and team members can be a maximum of 25 minor ranks, otherwise matchmaking will not be possible.
If adventurers choose to participate in Time-Space Simulation Battle as a team, they can only queue with members within their team. During the season, teams can be changed for queuing.
VIII. Listening and Improvement Column
1. Massive Welfare Optimization Release
Weekly Active Event Rewards Increased
Increased rewards for solo/duo World Tree Guardian Battle (including retrieve rewards): Rewards for defeating 30 waves of monsters now include "Advanced Refinement Protection Box", "Advanced Refinement Optional Gift Box", "Super Biscuit", "Sunny Kiwi Fruit and other items", etc.
Increased rewards for Helheim Disturbance - Challenge Difficulty (including retrieve rewards): Single challenge success rewards now include "Stardust Mora Coin", "Time-Space Series Feather Optional Box", "Light-Dark Series Feather Optional Box", etc.
Increased Guild Mission Rewards: The amount of Guild Contribution, Guild Tokens, and Large Copper Coin Bags obtainable from Guild Missions has been increased, and "Meow Realm Exploration Random Gift Box" has been added as a new reward.
Adjusted items on sale in the Cooperation Shop:
Removed: Blue Star Coin, Purple Star Coin, Precious Mark Random Gift Box, Diro Engraving Hammer
Added the following items: Orange Mark Fragment Random Box II, Day and Night Series Feather Optional Box, Mora Coin, Rare Demon Stone, Accessory Blessed Ore, Golden Powder Pack, Rainbow Powder Pack
Increased the weekly purchase limit for the following items: Stardust Mora Coin, Diro Dust, Diro Engraving Optional Gift Box, Advanced Biscuit
Mystery Shop now features Legendary Weapon Ore, Legendary Armor Ore, and Legendary Accessory Ore, each costing 200 Diamonds.
Optimized: Sun Chapter*1 can be decomposed into King's Proof*1 + Moon Chapter*4.
2. Other Optimizations and Adjustments
The mini-map can now differentiate between guild members (yellow icon), team members (green icon), and party members (blue icon)!
Optimized the display of item information for giftable fashion boxes. After opening the box details, you can click on the fashion name to preview fashion information.
Optimized the issue where the skill orientation set by adventurers did not match the actual orientation during skill release.
Removed the Cantonese voice option.
IX. Holiday Events
1. Super Novice Job Change Benefits
Event Time: From Super Novice release on 2025/07/16 ~ 2025/08/10 04:59:59
During the event, transfer to become a Super Novice to receive double experience rewards from commissions! (Does not apply when adventurer Base level is higher than server level)
During the event, adventurers who transfer to Super Novice and reach Base Level 100, 105, 110, 115, and 120 can claim corresponding level rewards! Other adventurers assisting Super Novices will also receive 35% more Cooperation Proof!
Super Novices can only freely transfer from other 3rd job classes and cannot freely transfer during the Novice/1st Job/2nd Job/Advanced 2nd Job stages.
2. Cooperation Battle
Event Time: 2025/07/21 5:00:00 ~ 2025/07/28 04:59:59
During the event, assisting other adventurers will grant additional Cooperation Proof rewards! The daily limit for obtaining Cooperation Proof will be increased to 2500, and the weekly limit will be increased to 12500! Help as many other adventurers as you can!
3. Endless Challenge
Event Time: 2025/07/21 5:00:00 ~ 2025/07/28 04:59:59
Copper coins obtained from participating in Endless Tower challenges will be increased by 250%. Clearing MVP and MINI layers also has a chance to drop Endless Challenge Gift Packs, containing rewards such as Mora Coins and Diamonds! Adventurers, come and challenge!
Clearing the first 30 layers of the Tower of Valhalla also grants increased copper coins and a chance to obtain Endless Challenge Gift Packs!
4. Returner Recruitment
Event Time: 2025/07/10 05:00:00 ~ 2025/08/10 04:59:59
Recruit returning adventurers! Both recruiters and returning adventurers can earn recruitment coins by completing missions. Recruitment coins can be exchanged for numerous rewards in the recruitment coin shop, including "Mount - Penguin Snowboard".
5. Returner Reward Upgrade
Adventurers' returner rewards have been upgraded!
Starting from the update on July 9th, welcome gifts for returners, active rewards, and returner shop rewards have all been upgraded to help adventurers catch up with others faster! Welcome home, adventurers!
X. Nyali's Treasure Hunt
Event Time: 2025/07/11 05:00:00 ~ 2025/07/25 04:59:59 Exchange Deadline: July 28th 04:59:59
Use "Nyali Lucky Ticket IV" to flip cards in Nyali's Treasure Hunt. After flipping a pair of identical rewards, you will receive 1 corresponding reward item.
"Nyali Lucky Ticket IV" can be purchased at a price of 100 Meow Meow Fruits per ticket. You can get up to 5 free attempts daily by completing missions. Additionally, there are 5 discounted attempts daily, costing only 50 Meow Meow Fruits per flip.
Nyali's Treasure Hunt is divided into a Daily Prize Pool and an Endless Prize Pool.
[Daily Prize Pool]
The Daily Prize Pool content varies each day and has a limited quantity. In the Daily Prize Pool, adventurers have a chance to obtain various rewards such as Soul Summoning Gem*20, Old Day Star*2, Meow Fruit*888, Baphomet Mark Optional Gift Box II*1, and more.
[Endless Prize Pool]
The Endless Prize Pool contains a wide variety of rewards, which may include Old Day Star*2, Rare Otherworldly Card Optional Album II*1, MINI Selection Album*1, Baphomet Mark Optional Gift Box II*1, Red Spirit Optional Hidden Treasure IV*1, Soul Summoning Gem*1, and many other rewards! This Endless Prize Pool now includes a probability table for prize items! Adventurers can click the [Probability Details] button on the event page to view it.
After the Daily Prize Pool rewards are opened, adventurers can draw from the corresponding date's prize pool during the event period. Discounted attempts are available even on non-corresponding dates, but daily free attempts will no longer be obtainable.
If free attempts are obtained after the Daily Prize Pool is depleted, the free attempts will automatically convert into Nyali Lucky Ticket IV and be placed in your backpack.
[Point Shop]
During the event, adventurers can earn "Nyali Star Coin IV" by flipping cards. "Nyali Star Coin IV" can be exchanged in the Nyali's Treasure Hunt Shop for past Nyali's Treasure Hunt fashion rewards, including "Fashion - Poros's Prophecy" / "Fashion - Metis's Devour", "Back Ornament - Apocalypse Radiant Wings", "Headwear - God's Blessing", "Face Ornament - Eye of Doomsday Radiance", "Mouth Ornament - Alpha Heart", and can also be exchanged for "Ruins MVP Optional Card Album"!
The "Ruins MVP Optional Card Album" can be opened to choose one of the unsealed new MVP cards: "Detardeurus Card", "Memory of Thanatos Card", "Randgris Card"! Adventurers in need should not miss it!
"MINI Selection Album" can be opened to choose one of the following: Pharaoh Card1, Toad King Card1, Dragon Fly Card1, Poring King Card1, Steelmane Grizzly Card1, Snail King Card1, Deep Sea Mermaid Card1, Wandering Wolf Card1, Monarch Mob Card1, Frenzied Moonlight Flower Card1, Griffin Card1, Frenzied Ant Queen Card1, Hell Nightmare Card1, Ancient Sea God Card1, Kobold Leader Card, Ghost Poring Card, Dark Priest Card1, Beast Fang Monster Card1, Owl Leader Card1, Abyssal Knight Card1, God Slayer Card1, Illusory King Card1, Aesir Witch Card1, Time Observer Card1, Toy King Card1, Ancient Bell Demon Card1, Rogue Leader Card1, Enraged Stalagmite Monster Card1, Elder Magician Card1, Medusa Queen Card1, Six-Winged Harpy Card1, Kahos Card1, Red Starfish Card1, Big Foot Lobster Card1.
Please note, adventurers, that "Nyali Star Coin IV" will be recycled at a price of 1 Copper Coin per coin after the event ends. Please remember to exchange them!
[Trigger Packs]
During the event, a series of trigger-based gift packs will be released, containing many "Nyali Lucky Ticket IV". Trigger-based gift packs last for 24 hours and cannot be purchased after expiration. Adventurers in need should not miss out!
XI. Marketplace Update
1. Hugel Welfare Packs
Event Time: 2025/07/09 05:00:00 ~ 2025/07/23 23:59:59
To celebrate the opening of Hugel Town, Hugel Welfare Packs have been added to the Marketplace - Deals - Great Value Packs page! Adventurers can purchase the Hugel Welfare Pack, Hugel Select Pack, and Hugel Supreme Gift for 1 Diamond / 305 Diamonds / 500 Meow Meow Fruits respectively! These contain many "Soul Summoning Gems" and other nurturing items!
2. Optional Prayer Update
Event Time: 2025/07/20 05:00:00 ~ 2025/08/20 04:59:59
The list of optional prayer appearances has been updated! This update adds the prayer: Watcher. Adventurers can choose the desired prayer to draw at any time. Adventurers in need can put on new clothes on time!
3. Trigger Packs
From 2025/07/09 12:00:00 to 2025/07/10 23:59:59, the trigger pack "Ruins Land Welcome Gift" will be released, containing "Fruit Headwear Optional Gift Box (Giftable)" and other nurturing items. Opening the "Fruit Headwear Optional Gift Box (Giftable)" allows you to choose to obtain "Headwear - A Slice of Watermelon", "Headwear - Apple Umbrella Hat", or "Headwear - Pineapple Umbrella Hat".
From 2025/07/09 12:00:00 to 2025/07/10 23:59:59, the trigger pack "Ruins Land Adventure Gift" will be released, containing "Back Ornament - Soul-Devouring Scythe" and other nurturing items!
Trigger packs last for 24 hours and cannot be purchased after expiration. Adventurers in need should not miss out!
XII. Combat Related Fixes & Adjustments
1. Combat Related Adjustments
The following values and effects are at maximum skill level.
Guillotine Cross - Skills [Radiant Slash] and [Rolling Cutter]: SP consumption adjusted to 0.
Guillotine Cross - Skill [Grimtooth]: Effect of [Ghost Dance] triggered by [Grimtooth] adjusted.
Number of area damage hits adjusted from 4 to 1.
Damage per pierce adjusted from 1000% to 3500%.
In Shadow State, damage per pierce adjusted from 1300% to 4550%.
Each trigger of Ghost Dance will increase Shadow Energy by 8.
Minstrel - Skill [Musical Mastery]: New effect added: "Movement Speed +20%".
Wanderer - Skill [Graceful Dance]: New effect added: "Movement Speed +20%".
Genetic - Skill [Knowledge Potion]: New effect added: "Movement Speed +20%".
Archbishop - Skill [Meditatio]: New effect added: "Movement Speed +20%".
"Mount - Stardust Dragon" Effect Added: Super Novice Race Resistance +10%, Super Novice Race Vigor +10%.
2. Combat Related Fixes
Fixed an issue where Gunslinger would display multiple [Gunfire Box] status icons simultaneously.
Fixed an issue where the skill range wheel would not display correctly when dragging to cast area skills.
Fixed an issue where Genetic's skill [Demonic Fire] could be cast via auto-battle in the Land Protector area.
Fixed an issue where Warlock's skill [Saint Lance] could not have its negative effect damage increased through elemental resistance reduction.
Fixed an occasional issue where Shadow Chaser could not properly switch to Crossbow Blade stance via skills.
Fixed an issue where the status description of Shadow Chaser's skill [Invisibility] was inconsistent with actual usage, adjusted to match the actual SP consumption per second, which should be 6/12/18/24/30.
Fixed an issue where "Test Tube" was not showing acquisition methods in the consumed materials for Genetic's potion concoction [Hell's Extract] and [Mandragora Potion].
Fixed an issue where the control-removing effect of Genetic's skill [Emergency Food] was not triggering correctly.
Optimized the skill descriptions for Shadow Chaser's mask-type skills, adding a description that requires learning the prerequisite skill [Deadly Infection].
Fixed an issue where Shadow Chaser's skill [Fatal Menace] damage was affected by ranged physical damage bonus.
Fixed an issue where Genetic would display a non-effective status icon after using the skill [Cart Tornado].
Optimized the status description of the "Spore Dust" negative effect from Genetic's skills [Exploding Spore] and [Crazy Weed - Deadly Fungus]. "Magic damage taken from the source of the effect increased by xx%" has been adjusted to "Magic Damage Reduction reduced by xx%".
Fixed an issue where the effects of Shadow Chaser's Rune Plate [Roaming Hunter] Lv.2-Lv.4 were not triggering correctly.
Fixed an issue where the increased skill range effect of Cart Remodeling would not properly take effect when Genetic was equipped with the Rune Plate [Lethal Research].
Fixed an issue where the damage multiplier adjustment for Bard and Dancer's skill [Vibration Blast] was not implemented. The adjusted multipliers are 1700/2100/2500/2900/3300.
Fixed an issue where Genetic's skill [Demonic Fire] still had physical damage effects after being converted to magic damage.
Fixed an issue where [Cart - Glass Stone] would not properly trigger "Explosive Potion" when Genetic was equipped with the Rune Plate [Lethal Research].
Optimized the skill animation delay of Warlock's skill [Elemental Control] to make the control-removing effect more apparent.
Fixed an issue where the damage range of Sorcerer's skill [Comet] was inconsistent with its description, adjusted to match the description. The correct damage range is 5 meters.
Optimized the trigger distance of Rune Plate [Blood Raid Pierce], adjusted from 10 meters to 14 meters.
Fixed an issue where the shared cooldown description for Sorcerer's skill [Comet] was not updated after adjustment, modified to match the actual 0.7 seconds.
Fixed an incorrect status description for the Refinement +18 effect of the fashion [Black and White Revelation], adjusted to match the actual effect: 20% Magic and Physical Damage Reduction.
Fixed an issue where the flame zone damage generated by Genetic's skill [Demonic Fire] could not ignore block and dodge when equipped with the Pyroxene Card.
Fixed an issue where Archbishop would backtrack after using the skill [Mercy Protection] to displace.
Optimized the description of Genetic's [Crazy Weed] series skills to match the actual effect. Only 4 plant seeds are actually consumed to cast.
Adjusted the skill description of Genetic's skill [Cart Revolution] to match the actual effect. This effect can actually only trigger once every 0.5 seconds.
Fixed an issue where Ranger's skill [Wolf Claw Strike] was a single-target skill with a shared cooldown in PVP scenarios.
Fixed an issue where Archbishop's Link Skill visual effects were displaying abnormally.
Fixed an issue where the homunculus' HP was not fully restored after Genetic used the skill [Resurrect Homunculus].
Fixed an issue where Shadow Chaser's Crossbow Blade stance would reset upon relogging into the game.
Fixed an issue where MVP skills [Magnificat] and [Earth Drive] would not trigger bonus effects when Shadow Chaser was equipped with the Matrix skill [Battlefield Study].
Fixed an issue where Shadow Chaser's mask-type skills were not triggering the Crit Shield reduction effect.
Fixed an issue where Genetic's skill [Crazy Weed - Piercing Thorns], after switching plants, Lv.1 "Crazy Weed - Deadly Fungus", "Crazy Weed - Hell Vine", and "Crazy Weed - Mandragora Flower" could not be cast normally.
Fixed an issue where Shadow Chaser did not gain the [Assault] effect when dealing damage from behind to players using MVP skill [Enjoy the Thunderstorm!].
Fixed an issue where the casting delay of Sorcerer's skill [Chain Lightning] was too long.
Fixed an issue where the refresh cooldown effect of Psyche [Kahos] would not properly take effect after defeating a target in one hit.
Fixed an issue with the effect description of Ranger's skill [Aiming Target], adjusted to match the actual effect, which is 60% reduced SP consumption.
Fixed an issue where the [Marduk] card could not immune the silence effect of the [Gloom] card.
Optimized the skill description of Guillotine Cross's skill [Dark Explosion] to match the actual effect.
Fixed an issue where the settlement damage effect after poison stacking was displaying as magic damage.
Optimized the skill description of Sorcerer's skill [Comet], adding a description of the skill hits.
Fixed an issue where Ranger's defense-reducing debuff icon was displayed on themselves.
Fixed an issue where Archbishop's skill [Sanctuary] damage direction did not change after the skill effect turned.
XIII. Fixes
Fixed an issue where only one status icon would display simultaneously after repeatedly using potions and dishes.
Fixed an issue where other players' "Accidentally Saved the World" title effect could not be seen.
Fixed an issue where the [Swimming Duck] only had effects at extremely high graphics quality.
Fixed an issue with the description of item [Curious Part]. Its actual purpose should be a necessary material for exchanging for a Hugging Bear.
Fixed an issue where the character model was abnormal after activating the [Pirate Ship] mount.
Fixed an issue where the cards for main and off-hand weapons would become scrambled after switching card schemes.
Fixed an occasional issue where Cat Hand Merchant could not be completed via one-click sweep.
Fixed a display anomaly where multiple [Power] status icons from card combinations would exist simultaneously.
Fixed an issue in the Fluorescent Sea Ruins where the animation effects of some boss skills did not match the actual damage range.
Fixed an issue where Gunslinger's weapon model displayed as a shotgun and pistol in gun mode, when it should actually be two pistols.
Fixed an issue where flat furniture could be selected during facade construction in the homestead.
Fixed an issue where the prompt text was incorrect when selecting a max-level spirit from the Spirit Optional Box.
Fixed an issue where the Refinement Enchantment Optional Gift Box was not displayed in the reward preview for Divine Tree Branches.
Fixed an issue where entering the Fortune Teller's Hut game interface displayed abnormally when choosing not to display effects in settings.
Fixed an issue where the described ranking in the Guild League reward mail did not match the actual ranking, but it does not affect the actual rewards issued.
Fixed an issue where the Wind property scroll status icon was displayed as a Water property scroll icon.
Fixed an issue where the Loki Cup event countdown was displaying abnormally in the limited-time icon.
Fixed an issue where skills could not be cast normally in the Lunar Battle event.
Fixed an occasional issue where the game interface would freeze when choosing not to display effects in settings.
Fixed an issue where after the team leader invited teammates who were in a cross-server scenario to join, the display interface and reward acquisition were abnormal after entering the cross-server league.
XIV. Future Content Preview
1. Nightmare Temple S5 is coming soon! A place where time stands still, waiting for adventurers to break the shackles.
2. Brand new Divine Realm Armaments arrive! The power of time is ready for adventurers to use.
3. Brand new team growth system: Secret Treasure Research Institute is coming soon! Adventurers can not only use excess nurturing resources to exchange for Secret Treasure nurturing materials but also join powerful adventurers' Secret Treasure teams to perform team charging and gain the captain's Secret Treasure bonus, achieving common team growth!