【Knight/ Knight Lord】
■New class imprint: Triumph Lance: After releasing Berserk, the next 3 Spiral pierce will release additional gun energy, causing non-attribute physical damage equal to 400% of physical attack to enemies within the range
LV2. Upgrade effect: The number of additional releases of gun energy is increased to 5 times, and the damage caused is increased to 500%
LV3. Upgrade effect: The damage of gun energy to targets whose HP is lower than 30% is increased by 10%
LV4. Upgrade effect: The damage of the gun energy is increased to 600%, and when the damage is caused, the targets within the range will be gathered towards the middle
【Crusader/ Paladin】
•Reflect Shield: Reduce the melee damage received by oneself, adjusted from 10% to 15%, and the reflected damage will be affected by the PVP damage reduction attribute.
【Assassin/ Assassin Cross】
■ New Class imprint: Eternal Night Field: In the battle state, you can get the effect of [Eternal Night] every 15 seconds, making the Meteor Assault instantly ignore the target's 10% defense for 5 seconds
LV2. Upgrade effect: During the duration of [Eternal Night], every time the Meteor Assault is released, causing additional damage, the second damage will be reduced to 30% of the original damage
LV3. Upgrade effect: During the duration of [Eternal Night], the damage of the Meteor Assault is increased by 5%
LV4. Upgrade effect: Ignore target defense increased to 15%, duration extended to 7 seconds
• Soul Destroyer: In the PVP scene, it is adjusted to calculate 100% of the enemy's physical damage reduction and magic damage reduction.
■Weapon Blade of Dawn (Limited to the Moon and Chen genre): When refining +15, Mind Shock increases the damage of magic attack*300% (the only effect) adjusted to 320%
■Weapon Dagger of Cleansing Life (Limited to the Moon and Chen genre): When refined to +15, Mind Shock increases Magic Attack*320% damage (the only effect) adjusted to 340%
【Priest/ High Priest】
■New class imprint: Sigh of Sin: Within the attack range of Magnus Exorcismus, the magic damage received by enemies increases by 3%. When dealing damage, there is a 10% chance to treat the target as undead
LV2. Upgrade effect: Cross Exorcism damage increased by 10%
LV3. Upgrade effect: Magical damage received increases to 5%, and the probability of being treated as an undead attribute increases to 15%.
LV4. Upgrade effect: within the range of cross exorcism, every 2 seconds, there is a 10% chance to curse the target within the range, lasting for 10 seconds
【Monk/ Champion】
■The new class imprint: Fist of Order: Guillotine Fist deals 8% more damage to targets holding shields and increases movement speed by 10% after release for 2 seconds
LV2. Upgrade effect: Increase the damage increase to the shield target to 10%, and increase the movement speed increase to 15% after the release
LV3. Upgrade effect: After releasing Guillotine Fist, physical damage, and magic damage reduction will be increased by 10%, lasting for 2 seconds
LV4. Upgrade effect: If Guillotine Fist kills the target, he will increase his movement speed by an additional 10% and gain control immunity for 2 seconds
•Finger magic power: each air bomb deals 450% non-attribute physical damage, which is increased to 460%
※5 air bombs increase by 50%
【Blacksmith/Whitesmith】
■New class imprint: Demon-Breaking Battle Axe: After the Axe Termination deals damage, it will gain 1 layer of [Magic Breaker] effect, each layer of [Magic Breaker] will increase the damage of the Axe Termination by 2%, lasts for 3 seconds, and can stack up to 5 layers/
LV2. Upgrade effect: After the full layer of [Magic Breaker], consume all the effects of [Magic Breaker] and gain the effect of [Magic Devourer]. Every time you release the Axe Termination, it will cause additional damage, and the second time the damage will be reduced to the original damage 30% for 5 seconds. During the duration of the effect of [Magic Devourer], the effect of [Magic Breaker] cannot be obtained
LV3. Upgrade effect: During [Magic Devourer], the Axe Termination ignores 10% of the target's physical defense, and the damage is increased by 15%
LV4. Upgrade effect: Each layer of [Magic Breaker] increases its defense by 2% and physical attack by 1%. [Magic Devourer] During the duration, self-defense increases by 10%, physical attack increases by 10%
■Weapon Great Axe, Weapon Great Ax I, Weapon Great Axe II: Mammonite damage increased from 10% to 15%, when refined to +10, money attack damage increased from 5% to 10%
【Hunter/Sniper】
■New class imprint: Arrow Flurry: When non-trap skills deal damage, there is a 5% chance to shoot 6 arrows at the current target, causing a total of 800% physical damage of physical attacks. This effect can trigger once every 2 seconds.
LV2. Upgrade effect: The probability of shooting arrows is increased to 10%, and the damage is increased to 1200%
LV3. Upgrade effect: When triggering the flurry of arrows, you will get 1 layer of [flurry] effect, each layer will increase the physical defense ignore by 1%, can stack up to 5 layers, last for 5 seconds
LV4. Upgrade effect: the trigger effect interval time is reduced to 1.5 seconds, after triggering, the attack speed increases by 10%, and the physical damage increases by 5%, lasting for 2 seconds
■Lv. 70 weapon Crab Bow: Critical damage +8% is adjusted to +5%, and when refined to +10, critical damage +10% is adjusted to +8%
• Wind and Flurry: The total damage caused by 800% + 300 non-attribute physical damage to the designated single target is adjusted to 700% + 300
• The formulas of explosive traps, landmine traps and timed explosive traps are adjusted to : (9-200/(LV-30))*(7-500/(2*DEX+INT))*skill level*12.5%MATK
•The frost trap formula is adjusted to: (9-200/(LV-30))*(7-500/(2*DEX+INT))*skill level*12.5%MATK*20%
The common cooling time of all trap skills is adjusted from 2.4 seconds to 3 seconds
■Gear Rapid Detonation Protocol LV 5: The common cooling time has been adjusted from 0.5 seconds to 0.7 seconds
■Gear Rapid Detonation Protocol LV 6: The common cooling time has been adjusted from 0.6 seconds to 1 second
■Gear Rapid Detonation Protocol LV 7: The common cooling time has been adjusted from 0.7 seconds to 1.3 seconds
■Gear Rapid Detonation Protocol LV 8: Adjusted the common cooling time from 0.8 seconds to 1.4 seconds
■Gear Rapid Detonation Protocol LV 9: The common cooling time has been adjusted from 0.9 seconds to 1.5 seconds
■Gear Rapid Detonation Protocol LV 10: The common cooling time has been adjusted from 1 second to 1.6 seconds
【Wizard/High Wizard】
■The new class imprint: Ice of annihilation: The release method of the Frost Nova has been changed to an optional range release, with a release range of 7 meters and a 20% increase in the chance of freezing. After the Frost Nova hits, the casting time of Thunderbolt Strike is reduced by 50%, and the common cooling time is reduced by 1.2 seconds, lasting for 3 seconds
LV2. Upgrade effect: Frost Nova increases damage by 50%
LV3. Upgrade effect: After the Frost Nova is hit, the target's wind damage will be increased by 5%, lasting for 3 seconds
LV4. Upgrade effect: After the Frost Nova hits, the target's defense attribute is changed to water attribute (invalid for BOSS, MVP), lasting for 3 seconds
【Sage / Professor】
• Psychic Wave: Dealing 1000% non-attribute magic damage per second to up to 10 monsters adjusted to 1100%
【Bard/Minstrel/Dancer/Gypsy】
• Song of Return: In the PVE scene, the variable singing time is adjusted from 7 seconds to 3 seconds, and the cooling time is adjusted from 4.5 seconds to 1 second
【Alchemist/Creator】
• Acid Flask Throwing: Fixed cooldown time adjusted from 2 seconds to 1 second to 1.8 seconds, common cooldown time adjusted from 1 second to 0.9 seconds
•Firebottle Throwing: Common cooldown time adjusted from 1 second to 0.9 seconds
•Acid Attack: The common cooling time has been adjusted from 1 second to 0.9 seconds